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1 /*\r
2         FreeRTOS.org V5.1.1 - Copyright (C) 2003-2008 Richard Barry.\r
3 \r
4         This file is part of the FreeRTOS.org distribution.\r
5 \r
6         FreeRTOS.org is free software; you can redistribute it and/or modify\r
7         it under the terms of the GNU General Public License as published by\r
8         the Free Software Foundation; either version 2 of the License, or\r
9         (at your option) any later version.\r
10 \r
11         FreeRTOS.org is distributed in the hope that it will be useful,\r
12         but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14         GNU General Public License for more details.\r
15 \r
16         You should have received a copy of the GNU General Public License\r
17         along with FreeRTOS.org; if not, write to the Free Software\r
18         Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA\r
19 \r
20         A special exception to the GPL can be applied should you wish to distribute\r
21         a combined work that includes FreeRTOS.org, without being obliged to provide\r
22         the source code for any proprietary components.  See the licensing section \r
23         of http://www.FreeRTOS.org for full details of how and when the exception\r
24         can be applied.\r
25 \r
26     ***************************************************************************\r
27     ***************************************************************************\r
28     *                                                                         *\r
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32     * expedite your project.                                                  *\r
33     *                                                                         *\r
34     ***************************************************************************\r
35     ***************************************************************************\r
36 \r
37         Please ensure to read the configuration and relevant port sections of the\r
38         online documentation.\r
39 \r
40         http://www.FreeRTOS.org - Documentation, latest information, license and \r
41         contact details.\r
42 \r
43         http://www.SafeRTOS.com - A version that is certified for use in safety \r
44         critical systems.\r
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46         http://www.OpenRTOS.com - Commercial support, development, porting, \r
47         licensing and training services.\r
48 */\r
49 \r
50 #include "FreeRTOS.h"\r
51 #include "task.h"\r
52 \r
53 #define diceMIN    1\r
54 #define diceMAX    6\r
55 #define diceRUN_MIN  600000L\r
56 #define diceRUN_MAX 1200000L\r
57 \r
58 #define diceSTATE_STOPPED               0\r
59 #define diceSTATE_STARTUP               1\r
60 #define diceSTATE_RUNNING               2\r
61 \r
62 static unsigned char prvButtonHit( unsigned char ucIndex );\r
63 \r
64 static const char cDisplaySegments[ 2 ][ 11 ] =\r
65 {\r
66         { 0x48, 0xeb, 0x8c, 0x89, 0x2b, 0x19, 0x18, 0xcb, 0x08, 0x09, 0xf7 },\r
67         { 0xa0, 0xf3, 0xc4, 0xc1, 0x93, 0x89, 0x88, 0xe3, 0x80, 0x81, 0x7f }\r
68 };\r
69 \r
70 /*-----------------------------------------------------------*/\r
71 \r
72 void vDiceTask( void *pvParameters )\r
73 {\r
74 char cDiceState = diceSTATE_STOPPED;\r
75 unsigned char ucDiceValue, ucIndex;\r
76 unsigned long ulDice1RunTime, ulDiceDelay, ulDiceDelayReload;\r
77 \r
78         ucIndex = ( unsigned char ) pvParameters;\r
79 \r
80         for( ;; )\r
81         {\r
82                 switch( cDiceState )\r
83                 {\r
84                         case diceSTATE_STOPPED:\r
85 \r
86                                 if( prvButtonHit( ucIndex ) == pdTRUE )\r
87                                 {\r
88                                         ulDice1RunTime = diceRUN_MIN;\r
89                                         srand( ( unsigned char ) ulDice1RunTime );\r
90                                         cDiceState = diceSTATE_STARTUP;\r
91                                 }\r
92                                 break;\r
93 \r
94                         case diceSTATE_STARTUP:\r
95 \r
96                                 if( ulDice1RunTime < diceRUN_MAX )     // variable running time\r
97                                 {\r
98                                         ulDice1RunTime++;\r
99                                 }\r
100                                 else\r
101                                 {\r
102                                         ulDice1RunTime = diceRUN_MIN;\r
103                                 }\r
104 \r
105                                 if( PDR00_P0 == 0 )              // Key SW2:INT8 released\r
106                                 {\r
107                                         ulDiceDelay    = 1;\r
108                                         ulDiceDelayReload = 1;\r
109                                         cDiceState = diceSTATE_RUNNING;\r
110                                 }          \r
111                                 break;\r
112 \r
113                         case diceSTATE_RUNNING:\r
114 \r
115                                 ulDice1RunTime--;\r
116                                 ulDiceDelay--;\r
117 \r
118                                 if( !ulDiceDelay )\r
119                                 {\r
120                                         ucDiceValue = rand() % 6 + 1;\r
121                                         PDR03 = ( PDR03 | 0xf7 ) & cDisplaySegments[ ucIndex ][ ucDiceValue ];\r
122                                         ulDiceDelayReload = ulDiceDelayReload + 100;\r
123                                         ulDiceDelay = ulDiceDelayReload;\r
124                                 }\r
125 \r
126                                 if( ulDice1RunTime == 0 )         // dice stopped\r
127                                 {\r
128                                         PDR03 = ( PDR03 | 0xf7 ) & cDisplaySegments[ ucIndex ][ rand() % 6 + 1 ];\r
129                                         cDiceState = diceSTATE_STOPPED;\r
130                                 }\r
131                                 break;\r
132                 }\r
133         }\r
134 }\r
135 /*-----------------------------------------------------------*/\r
136 \r
137 static unsigned char prvButtonHit( unsigned char ucIndex )\r
138 {\r
139         if( ( ucIndex == 0 ) && PDR00_P0 )\r
140         {\r
141                 return pdTRUE;\r
142         }\r
143         else if( ( ucIndex == 1 ) && PDR00_P1 )\r
144         {\r
145                 return pdTRUE;\r
146         }\r
147         else\r
148         {\r
149                 return pdFALSE;\r
150         }\r
151 }\r
152 /*-----------------------------------------------------------*/\r
153 \r
154 \r
155 #if 0\r
156       \r
157     // DICE 2\r
158       \r
159     switch (dice2state)\r
160     {\r
161       case 0x00: // dice2 stopped\r
162                  if( PDR00_P1 == 1)              // Key SW3:INT9 pressed\r
163                  {\r
164                    dice2run = diceRUN_MIN;\r
165                    srand((unsigned char)ulDice1RunTime);\r
166                    dice2state = 0x01;\r
167                  }\r
168 \r
169                  break;\r
170                 \r
171       case 0x01: // dice2 startup\r
172                  if( dice2run < diceRUN_MAX)     // variable running time\r
173                    dice2run++;\r
174                  else\r
175                    dice2run = diceRUN_MIN;\r
176             \r
177                  if( dice2 == diceMAX)          // simple 'random' number\r
178                    dice2 = diceMIN;\r
179                  else dice2++;\r
180 \r
181                  if( PDR00_P1 == 0)              // Key SW3:INT9 released\r
182                  {\r
183                    dice2delay    = 1;\r
184                    dice2delayrld = 1;\r
185                    dice2state = 0x02;\r
186                  }\r
187                                   \r
188                  break;\r
189 \r
190       case 0x02: // dice2 running\r
191                  dice2run--;\r
192                  dice2delay--;\r
193 \r
194                  if( !dice2delay)\r
195                  {\r
196                    do                       // get new random number\r
197                    {\r
198                     temp = rand() % 6 + 1;\r
199                    }\r
200                    while (temp == dice2);\r
201                    dice2 = temp;\r
202                    \r
203                    PDR05 = DICE7SEG2[dice2];\r
204                    dice2delayrld = dice2delayrld + 100;\r
205                    dice2delay = dice2delayrld;\r
206                  }\r
207 \r
208                  if( dice2run == 0)         // dice stopped\r
209                  {\r
210                    PDR05 = DICE7SEG2[rand() % 6 + 1];\r
211                    dice2state = 0x00;\r
212                  }\r
213 \r
214                  break;\r
215 \r
216     }//switch (dice2state)\r
217     \r
218   } // while(1)\r
219 #endif\r
220 \r