4 * Freddy Offenga, 4/9/2000
6 * Internal include file, do not use directly.
15 /* Define a structure with the gtia register offsets */
17 unsigned char hposp0; /* horizontal position player 0 */
18 unsigned char hposp1; /* horizontal position player 1 */
19 unsigned char hposp2; /* horizontal position player 2 */
20 unsigned char hposp3; /* horizontal position player 3 */
21 unsigned char hposm0; /* horizontal position missile 0 */
22 unsigned char hposm1; /* horizontal position missile 1 */
23 unsigned char hposm2; /* horizontal position missile 2 */
24 unsigned char hposm3; /* horizontal position missile 3 */
25 unsigned char sizep0; /* size of player 0 */
26 unsigned char sizep1; /* size of player 1 */
27 unsigned char sizep2; /* size of player 2 */
28 unsigned char sizep3; /* size of player 3 */
29 unsigned char sizem; /* size of missiles */
30 unsigned char grafp0; /* graphics shape player 0 */
31 unsigned char grafp1; /* graphics shape player 1 */
32 unsigned char grafp2; /* graphics shape player 2 */
33 unsigned char grafp3; /* graphics shape player 3 */
34 unsigned char grafm; /* graphics shape missiles */
35 unsigned char colpm0; /* color player and missile 0 */
36 unsigned char colpm1; /* color player and missile 1 */
37 unsigned char colpm2; /* color player and missile 2 */
38 unsigned char colpm3; /* color player and missile 3 */
39 unsigned char colpf0; /* color playfield 0 */
40 unsigned char colpf1; /* color playfield 1 */
41 unsigned char colpf2; /* color playfield 2 */
42 unsigned char colpf3; /* color playfield 3 */
43 unsigned char colbk; /* color background */
44 unsigned char prior; /* priority selection */
45 unsigned char vdelay; /* vertical delay */
46 unsigned char gractl; /* stick/paddle latch, p/m control */
47 unsigned char hitclr; /* clear p/m collision */
48 unsigned char consol; /* console buttons */
51 /* Define a structure with the gtia register offsets */
53 unsigned char m0pf; /* missile 0 to playfield collision */
54 unsigned char m1pf; /* missile 1 to playfield collision */
55 unsigned char m2pf; /* missile 2 to playfield collision */
56 unsigned char m3pf; /* missile 3 to playfield collision */
57 unsigned char p0pf; /* player 0 to playfield collision */
58 unsigned char p1pf; /* player 1 to playfield collision */
59 unsigned char p2pf; /* player 2 to playfield collision */
60 unsigned char p3pf; /* player 3 to playfield collision */
61 unsigned char m0pl; /* missile 0 to player collision */
62 unsigned char m1pl; /* missile 1 to player collision */
63 unsigned char m2pl; /* missile 2 to player collision */
64 unsigned char m3pl; /* missile 3 to player collision */
65 unsigned char p0pl; /* player 0 to player collision */
66 unsigned char p1pl; /* player 1 to player collision */
67 unsigned char p2pl; /* player 2 to player collision */
68 unsigned char p3pl; /* player 3 to player collision */
69 unsigned char trig0; /* joystick trigger 0 */
70 unsigned char trig1; /* joystick trigger 1 */
71 unsigned char trig2; /* joystick trigger 2 */
72 unsigned char trig3; /* joystick trigger 3 */
73 unsigned char pal; /* pal/ntsc flag */