5 * Create a new container (and attach it to the given parent, if not NULL).
6 * This function initializes the data structures and creates the appropriate
7 * X11 IDs using x_con_init().
10 Con *con_new(Con *parent);
13 * Sets input focus to the given container. Will be updated in X11 in the next
14 * run of x_push_changes().
17 void con_focus(Con *con);
20 * Returns true when this node is a leaf node (has no children)
23 bool con_is_leaf(Con *con);
26 * Returns true if this node accepts a window (if the node swallows windows,
27 * it might already have swallowed enough and cannot hold any more).
30 bool con_accepts_window(Con *con);
33 * Gets the output container (first container with CT_OUTPUT in hierarchy) this
37 Con *con_get_output(Con *con);
40 * Gets the workspace container this node is on.
43 Con *con_get_workspace(Con *con);
46 * Returns the first fullscreen node below this node.
49 Con *con_get_fullscreen_con(Con *con);
52 * Returns true if the node is floating.
55 bool con_is_floating(Con *con);
58 * Returns the container with the given client window ID or NULL if no such
62 Con *con_by_window_id(xcb_window_t window);
65 * Returns the container with the given frame ID or NULL if no such container
69 Con *con_by_frame_id(xcb_window_t frame);
72 * Returns the first container which wants to swallow this window
76 Con *con_for_window(i3Window *window, Match **store_match);
79 * Returns the number of children of this container.
82 int con_num_children(Con *con);
85 * Attaches the given container to the given parent. This happens when moving
86 * a container or when inserting a new container at a specific place in the
89 * ignore_focus is to just insert the Con at the end (useful when creating a
90 * new split container *around* some containers, that is, detaching and
91 * attaching them in order without wanting to mess with the focus in between).
94 void con_attach(Con *con, Con *parent, bool ignore_focus);
97 * Detaches the given container from its current parent
100 void con_detach(Con *con);
103 * Updates the percent attribute of the children of the given container. This
104 * function needs to be called when a window is added or removed from a
108 void con_fix_percent(Con *con, int action);
109 enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 };
112 * Toggles fullscreen mode for the given container. Fullscreen mode will not be
113 * entered when there already is a fullscreen container on this workspace.
116 void con_toggle_fullscreen(Con *con);
119 * Moves the given container to the currently focused container on the given
121 * TODO: is there a better place for this function?
124 void con_move_to_workspace(Con *con, Con *workspace);
127 * Returns the orientation of the given container (for stacked containers,
128 * vertical orientation is used regardless of the actual orientation of the
132 int con_orientation(Con *con);
135 * Returns the container which will be focused next when the given container
136 * is not available anymore. Called in tree_close and con_move_to_workspace
137 * to properly restore focus.
140 Con *con_next_focused(Con *con);
143 * Returns a "relative" Rect which contains the amount of pixels that need to
144 * be added to the original Rect to get the final position (obviously the
145 * amount of pixels for normal, 1pixel and borderless are different).
148 Rect con_border_style_rect(Con *con);
151 * Use this function to get a container’s border style. This is important
152 * because when inside a stack, the border style is always BS_NORMAL.
153 * For tabbed mode, the same applies, with one exception: when the container is
154 * borderless and the only element in the tabbed container, the border is not
158 int con_border_style(Con *con);
161 * This function changes the layout of a given container. Use it to handle
162 * special cases like changing a whole workspace to stacked/tabbed (creates a
163 * new split container before).
166 void con_set_layout(Con *con, int layout);