2 * vim:ts=4:sw=4:expandtab
4 * i3 - an improved dynamic tiling window manager
5 * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
7 * include/data.h: This file defines all data structures used by i3
10 #include <xcb/randr.h>
11 #include <xcb/xcb_atom.h>
19 * To get the big concept: There are helper structures like struct Colorpixel
20 * or struct Stack_Window. Everything which is also defined as type (see
21 * forward definitions) is considered to be a major structure, thus important.
23 * Let’s start from the biggest to the smallest:
29 /* Forward definitions */
30 typedef struct Font i3Font;
31 typedef struct Binding Binding;
32 typedef struct Rect Rect;
33 typedef struct xoutput Output;
34 typedef struct Con Con;
35 typedef struct Match Match;
36 typedef struct Window i3Window;
39 /******************************************************************************
41 *****************************************************************************/
42 typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
43 typedef enum { NO_ORIENTATION = 0, HORIZ, VERT } orientation_t;
44 typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_1PIXEL = 2 } border_style_t;
48 BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
49 BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
50 BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */
51 BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */
52 BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */
53 BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */
54 BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */
55 BIND_MODE_SWITCH = (1 << 8)
59 * Stores a rectangle, for example the size of a window, the child window etc.
60 * It needs to be packed so that the compiler will not add any padding bytes.
61 * (it is used in src/ewmh.c for example)
63 * Note that x and y can contain signed values in some cases (for example when
64 * used for the coordinates of a window, which can be set outside of the
65 * visible area, but not when specifying the position of a workspace for the
66 * _NET_WM_WORKAREA hint). Not declaring x/y as int32_t saves us a lot of
75 } __attribute__((packed));
78 * Stores the reserved pixels on each screen edge read from a
79 * _NET_WM_STRUT_PARTIAL.
90 * Stores a width/height pair, used as part of deco_render_params to check
91 * whether the rects width/height have changed.
100 * Stores the parameters for rendering a window decoration. This structure is
101 * cached in every Con and no re-rendering will be done if the parameters have
102 * not changed (only the pixmaps will be copied).
105 struct deco_render_params {
106 struct Colortriple *color;
108 struct width_height con_rect;
109 struct width_height con_window_rect;
110 struct width_height con_deco_rect;
117 * Used for the cache of colorpixels.
123 SLIST_ENTRY(Colorpixel) colorpixels;
126 struct Ignore_Event {
130 SLIST_ENTRY(Ignore_Event) ignore_events;
133 /******************************************************************************
135 *****************************************************************************/
138 * Holds a keybinding, consisting of a keycode combined with modifiers and the
139 * command which is executed as soon as the key is pressed (see src/command.c)
143 /** Symbol the user specified in configfile, if any. This needs to be
144 * stored with the binding to be able to re-convert it into a keycode
145 * if the keyboard mapping changes (using Xmodmap for example) */
148 /** Only in use if symbol != NULL. Gets set to the value to which the
149 * symbol got translated when binding. Useful for unbinding and
150 * checking which binding was used when a key press event comes in.
152 * This is an array of number_keycodes size. */
153 xcb_keycode_t *translated_to;
155 uint32_t number_keycodes;
157 /** Keycode to bind */
160 /** Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */
163 /** Command, like in command mode */
166 TAILQ_ENTRY(Binding) bindings;
170 * Holds a command specified by an exec-line in the config (see src/config.c)
174 /** Command, like in command mode */
176 TAILQ_ENTRY(Autostart) autostarts;
180 * Data structure for cached font information:
181 * - font id in X11 (load it once)
182 * - font height (multiple calls needed to get it)
186 /** The height of the font, built from font_ascent + font_descent */
188 /** The xcb-id for the font */
194 * An Output is a physical output on your graphics driver. Outputs which
195 * are currently in use have (output->active == true). Each output has a
196 * position and a mode. An output usually corresponds to one connected
197 * screen (except if you are running multiple screens in clone mode).
201 /** Output id, so that we can requery the output directly later */
202 xcb_randr_output_t id;
203 /** Name of the output */
206 /** Pointer to the Con which represents this output */
209 /** Whether the output is currently active (has a CRTC attached with a
213 /** Internal flags, necessary for querying RandR screens (happens in
219 /** x, y, width, height */
223 /** The bar window */
225 xcb_gcontext_t bargc;
227 /** Contains all clients with _NET_WM_WINDOW_TYPE ==
228 * _NET_WM_WINDOW_TYPE_DOCK */
229 SLIST_HEAD(dock_clients_head, Client) dock_clients;
232 TAILQ_ENTRY(xoutput) outputs;
238 /** Holds the xcb_window_t (just an ID) for the leader window (logical
239 * parent for toolwindows and similar floating windows) */
241 xcb_window_t transient_for;
244 char *class_instance;
246 /** The name of the window as it will be passed to X11 (in UCS2 if the
247 * application supports _NET_WM_NAME, in COMPOUND_TEXT otherwise). */
250 /** Flag to force re-rendering the decoration upon changes */
253 /** The name of the window as used in JSON (in UTF-8 if the application
254 * supports _NET_WM_NAME, in COMPOUND_TEXT otherwise) */
257 /** The length of the name in glyphs (not bytes) */
260 /** Whether the application used _NET_WM_NAME */
261 bool uses_net_wm_name;
263 /** Whether the application needs to receive WM_TAKE_FOCUS */
264 bool needs_take_focus;
266 /** Whether the window says it is a dock window */
267 enum { W_NODOCK = 0, W_DOCK_TOP = 1, W_DOCK_BOTTOM = 2 } dock;
269 /** Pixels the window reserves. left/right/top/bottom */
270 struct reservedpx reserved;
274 enum { M_WINDOW, M_CON } what;
291 enum { M_ANY = 0, M_TILING, M_FLOATING } floating;
293 enum { M_GLOBAL = 0, M_OUTPUT, M_WORKSPACE } levels;
295 enum { M_USER = 0, M_RESTART } source;
297 /* Where the window looking for a match should be inserted:
299 * M_HERE = the matched container will be replaced by the window
301 * M_ACTIVE = the window will be inserted next to the currently focused
302 * container below the matched container
304 * M_BELOW = the window will be inserted as a child of the matched container
308 enum { M_HERE = 0, M_ACTIVE, M_BELOW } insert_where;
310 TAILQ_ENTRY(Match) matches;
323 orientation_t orientation;
327 struct Rect window_rect;
328 struct Rect deco_rect;
329 /** the geometry this window requested when getting mapped */
330 struct Rect geometry;
334 /** the workspace number, if this Con is of type CT_WORKSPACE and the
335 * workspace is not a named workspace (for named workspaces, num == -1) */
338 /* a sticky-group is an identifier which bundles several containers to a
339 * group. The contents are shared between all of them, that is they are
340 * displayed on whichever of the containers is currently visible */
343 /* user-definable mark to jump to this container later */
348 /* proportional width/height, calculated from WM_NORMAL_HINTS, used to
349 * apply an aspect ratio to windows (think of MPlayer) */
350 int proportional_width;
351 int proportional_height;
352 /* the wanted size of the window, used in combination with size
353 * increments (see below). */
357 /* the x11 border pixel attribute */
360 /* minimum increment size specified for the window (in pixels) */
362 int height_increment;
364 struct Window *window;
366 /* Should this container be marked urgent? This gets set when the window
367 * inside this container (if any) sets the urgency hint, for example. */
370 /* ids/pixmap/graphics context for the frame window */
373 xcb_gcontext_t pm_gc;
374 bool pixmap_recreated;
376 /** Cache for the decoration rendering */
377 struct deco_render_params *deco_render_params;
379 /* Only workspace-containers can have floating clients */
380 TAILQ_HEAD(floating_head, Con) floating_head;
382 TAILQ_HEAD(nodes_head, Con) nodes_head;
383 TAILQ_HEAD(focus_head, Con) focus_head;
385 TAILQ_HEAD(swallow_head, Match) swallow_head;
387 enum { CF_NONE = 0, CF_OUTPUT = 1, CF_GLOBAL = 2 } fullscreen_mode;
388 enum { L_DEFAULT = 0, L_STACKED = 1, L_TABBED = 2, L_DOCKAREA = 3, L_OUTPUT = 4 } layout;
389 border_style_t border_style;
390 /** floating? (= not in tiling layout) This cannot be simply a bool
391 * because we want to keep track of whether the status was set by the
392 * application (by setting _NET_WM_WINDOW_TYPE appropriately) or by the
393 * user. The user’s choice overwrites automatic mode, of course. The
394 * order of the values is important because we check with >=
395 * FLOATING_AUTO_ON if a client is floating. */
397 FLOATING_AUTO_OFF = 0,
398 FLOATING_USER_OFF = 1,
399 FLOATING_AUTO_ON = 2,
403 /** This counter contains the number of UnmapNotify events for this
404 * container (or, more precisely, for its ->frame) which should be ignored.
405 * UnmapNotify events need to be ignored when they are caused by i3 itself,
406 * for example when reparenting or when unmapping the window on a workspace
408 uint8_t ignore_unmap;
410 TAILQ_ENTRY(Con) nodes;
411 TAILQ_ENTRY(Con) focused;
412 TAILQ_ENTRY(Con) all_cons;
413 TAILQ_ENTRY(Con) floating_windows;
416 void(*on_remove_child)(Con *);