1 PC-Engine (PCE) target support for cc65. this is still work in progress and
2 a couple of things need to be fixed:
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5 joystick support should get verified on real hw
6 - the masks for buttons may be wrong.
7 - 6 button gamepads are different and need slightly different code
9 revers() is a dummy function, actual reverse output is not supported yet
11 waitvblank() is missing
14 some graphical petscii chars should get added to the charset
16 interruptor support in crt0 (and cfg) is missing
17 - clock() should be hooked to a VBL interrupt
19 conio lacks support for different screen sizes, which could be used with
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24 a good emulator to use for PC-Engine is "mednafen" (mednafen.sourceforge.net)
26 run the compiled binary like this:
28 > mednafen -force_module pce <yourprogram.pce>
30 joypad keys are mapped like this:
32 w/s/a/d up/down/left/right
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38 some useful resources on PCE coding:
40 http://blog.blockos.org/?tag=pc-engine
41 http://pcedev.blockos.org/viewforum.php?f=5
42 http://www.romhacking.net/?page=documents&category=&platform=4&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go
43 http://archaicpixels.com/Main_Page
45 http://www.magicengine.com/mkit/doc.html
47 https://github.com/uli/huc
48 http://www.zeograd.com/parse.php?src=hucf