2 * vim:ts=4:sw=4:expandtab
4 * i3 - an improved dynamic tiling window manager
6 * © 2009-2010 Michael Stapelberg and contributors
8 * See file LICENSE for license information.
10 * src/floating.c: contains all functions for handling floating clients
17 extern xcb_connection_t *conn;
19 void floating_enable(Con *con, bool automatic) {
20 bool set_focus = true;
22 if (con_is_floating(con)) {
23 LOG("Container is already in floating mode, not doing anything.\n");
27 /* 1: If the container is a workspace container, we need to create a new
28 * split-container with the same orientation and make that one floating. We
29 * cannot touch the workspace container itself because floating containers
30 * are children of the workspace. */
31 if (con->type == CT_WORKSPACE) {
32 LOG("This is a workspace, creating new container around content\n");
33 /* TODO: refactor this with src/con.c:con_set_layout */
34 Con *new = con_new(NULL);
36 new->orientation = con->orientation;
38 /* since the new container will be set into floating mode directly
39 * afterwards, we need to copy the workspace rect. */
40 memcpy(&(new->rect), &(con->rect), sizeof(Rect));
42 Con *old_focused = TAILQ_FIRST(&(con->focus_head));
43 if (old_focused == TAILQ_END(&(con->focus_head)))
46 /* 4: move the existing cons of this workspace below the new con */
47 DLOG("Moving cons\n");
49 while (!TAILQ_EMPTY(&(con->nodes_head))) {
50 child = TAILQ_FIRST(&(con->nodes_head));
52 con_attach(child, new, true);
55 /* 4: attach the new split container to the workspace */
56 DLOG("Attaching new split to ws\n");
57 con_attach(new, con, false);
60 con_focus(old_focused);
66 /* 1: detach the container from its parent */
67 /* TODO: refactor this with tree_close() */
68 TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
69 TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
71 con_fix_percent(con->parent);
73 /* 2: create a new container to render the decoration on, add
74 * it as a floating window to the workspace */
75 Con *nc = con_new(NULL);
76 /* we need to set the parent afterwards instead of passing it as an
77 * argument to con_new() because nc would be inserted into the tiling layer
79 nc->parent = con_get_workspace(con);
81 /* check if the parent container is empty and close it if so */
82 if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) {
83 DLOG("Old container empty after setting this child to floating, closing\n");
84 tree_close(con->parent, false, false);
88 asprintf(&name, "[i3 con] floatingcon around %p", con);
92 /* find the height for the decorations */
93 i3Font *font = load_font(conn, config.font);
94 int deco_height = font->height + 5;
96 DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
98 /* add pixels for the decoration */
99 /* TODO: don’t add them when the user automatically puts new windows into
100 * 1pixel/borderless mode */
101 nc->rect.height += deco_height + 4;
103 DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
104 nc->orientation = NO_ORIENTATION;
105 nc->type = CT_FLOATING_CON;
106 TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
107 TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
109 /* 3: attach the child to the new parent container */
112 con->floating = FLOATING_USER_ON;
114 /* Some clients (like GIMP’s color picker window) get mapped
115 * to (0, 0), so we push them to a reasonable position
116 * (centered over their leader) */
117 if (nc->rect.x == 0 && nc->rect.y == 0) {
119 if (con->window && con->window->leader != XCB_NONE &&
120 (leader = con_by_window_id(con->window->leader)) != NULL) {
121 DLOG("Centering above leader\n");
122 nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
123 nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
125 /* center the window on workspace as fallback */
126 Con *ws = nc->parent;
127 nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
128 nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
132 /* render the cons to get initial window_rect correct */
133 render_con(nc, false);
134 render_con(con, false);
136 TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
137 TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
138 // TODO: don’t influence focus handling when Con was not focused before.
143 void floating_disable(Con *con, bool automatic) {
144 if (!con_is_floating(con)) {
145 LOG("Container isn't floating, not doing anything.\n");
149 /* 1: detach from parent container */
150 TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
151 TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
153 /* 2: kill parent container */
154 TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
155 TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
156 tree_close(con->parent, false, false);
158 /* 3: re-attach to the parent of the currently focused con on the workspace
159 * this floating con was on */
160 Con *focused = con_descend_focused(con_get_workspace(con));
161 con->parent = focused->parent;
163 /* XXX: We adjust the percentage value to start with a fair value. Floating
164 * cons always have 1.0 as percent which doesn’t work so well when
165 * re-inserting (the formerly floating con would get 50% of the target
167 con->percent = (1.0 / con_num_children(con->parent));
169 TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
170 TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
172 con->floating = FLOATING_USER_OFF;
174 con_fix_percent(con->parent);
175 // TODO: don’t influence focus handling when Con was not focused before.
180 * Toggles floating mode for the given container.
182 * If the automatic flag is set to true, this was an automatic update by a change of the
183 * window class from the application which can be overwritten by the user.
186 void toggle_floating_mode(Con *con, bool automatic) {
187 /* see if the client is already floating */
188 if (con_is_floating(con)) {
189 LOG("already floating, re-setting to tiling\n");
191 floating_disable(con, automatic);
195 floating_enable(con, automatic);
199 * Raises the given container in the list of floating containers
202 void floating_raise_con(Con *con) {
203 DLOG("Raising floating con %p / %s\n", con, con->name);
204 TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
205 TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows);
208 DRAGGING_CB(drag_window_callback) {
209 struct xcb_button_press_event_t *event = extra;
211 /* Reposition the client correctly while moving */
212 con->rect.x = old_rect->x + (new_x - event->root_x);
213 con->rect.y = old_rect->y + (new_y - event->root_y);
214 /* TODO: don’t re-render the whole tree just because we change
215 * coordinates of a floating window */
217 x_push_changes(croot);
221 * Called when the user clicked on the titlebar of a floating window.
222 * Calls the drag_pointer function with the drag_window callback
225 void floating_drag_window(Con *con, xcb_button_press_event_t *event) {
226 DLOG("floating_drag_window\n");
228 drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback, event);
233 * This is an ugly data structure which we need because there is no standard
234 * way of having nested functions (only available as a gcc extension at the
235 * moment, clang doesn’t support it) or blocks (only available as a clang
236 * extension and only on Mac OS X systems at the moment).
239 struct resize_window_callback_params {
242 xcb_button_press_event_t *event;
245 DRAGGING_CB(resize_window_callback) {
246 struct resize_window_callback_params *params = extra;
247 xcb_button_press_event_t *event = params->event;
248 border_t corner = params->corner;
250 int32_t dest_x = con->rect.x;
251 int32_t dest_y = con->rect.y;
253 uint32_t dest_height;
255 double ratio = (double) old_rect->width / old_rect->height;
257 /* First guess: We resize by exactly the amount the mouse moved,
258 * taking into account in which corner the client was grabbed */
259 if (corner & BORDER_LEFT)
260 dest_width = old_rect->width - (new_x - event->root_x);
261 else dest_width = old_rect->width + (new_x - event->root_x);
263 if (corner & BORDER_TOP)
264 dest_height = old_rect->height - (new_y - event->root_y);
265 else dest_height = old_rect->height + (new_y - event->root_y);
267 /* TODO: minimum window size */
269 /* Obey minimum window size */
270 dest_width = max(dest_width, client_min_width(client));
271 dest_height = max(dest_height, client_min_height(client));
274 /* User wants to keep proportions, so we may have to adjust our values */
275 if (params->proportional) {
276 dest_width = max(dest_width, (int) (dest_height * ratio));
277 dest_height = max(dest_height, (int) (dest_width / ratio));
280 /* If not the lower right corner is grabbed, we must also reposition
281 * the client by exactly the amount we resized it */
282 if (corner & BORDER_LEFT)
283 dest_x = old_rect->x + (old_rect->width - dest_width);
285 if (corner & BORDER_TOP)
286 dest_y = old_rect->y + (old_rect->height - dest_height);
288 con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
290 /* TODO: don’t re-render the whole tree just because we change
291 * coordinates of a floating window */
293 x_push_changes(croot);
297 * Called when the user clicked on a floating window while holding the
298 * floating_modifier and the right mouse button.
299 * Calls the drag_pointer function with the resize_window callback
302 void floating_resize_window(Con *con, bool proportional,
303 xcb_button_press_event_t *event) {
304 DLOG("floating_resize_window\n");
306 /* corner saves the nearest corner to the original click. It contains
307 * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
310 if (event->event_x <= (con->rect.width / 2))
311 corner |= BORDER_LEFT;
312 else corner |= BORDER_RIGHT;
314 if (event->event_y <= (con->rect.height / 2))
315 corner |= BORDER_TOP;
316 else corner |= BORDER_RIGHT;
318 struct resize_window_callback_params params = { corner, proportional, event };
320 drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms);
324 * This function grabs your pointer and lets you drag stuff around (borders).
325 * Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
326 * and the given callback will be called with the parameters specified (client,
327 * border on which the click originally was), the original rect of the client,
328 * the event and the new coordinates (x, y).
331 void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
332 confine_to, border_t border, callback_t callback, void *extra)
334 uint32_t new_x, new_y;
337 memcpy(&old_rect, &(con->rect), sizeof(Rect));
339 /* Grab the pointer */
340 /* TODO: returncode */
341 xcb_grab_pointer(conn,
342 false, /* get all pointer events specified by the following mask */
343 root, /* grab the root window */
344 XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION, /* which events to let through */
345 XCB_GRAB_MODE_ASYNC, /* pointer events should continue as normal */
346 XCB_GRAB_MODE_ASYNC, /* keyboard mode */
347 confine_to, /* confine_to = in which window should the cursor stay */
348 XCB_NONE, /* don’t display a special cursor */
351 /* Go into our own event loop */
354 xcb_generic_event_t *inside_event, *last_motion_notify = NULL;
355 /* I’ve always wanted to have my own eventhandler… */
356 while ((inside_event = xcb_wait_for_event(conn))) {
357 /* We now handle all events we can get using xcb_poll_for_event */
359 /* Same as get_event_handler in xcb */
360 int nr = inside_event->response_type;
362 /* An error occured */
363 //handle_event(NULL, conn, inside_event);
368 nr &= XCB_EVENT_RESPONSE_TYPE_MASK;
372 case XCB_BUTTON_RELEASE:
375 case XCB_MOTION_NOTIFY:
376 /* motion_notify events are saved for later */
377 FREE(last_motion_notify);
378 last_motion_notify = inside_event;
381 case XCB_UNMAP_NOTIFY:
382 DLOG("Unmap-notify, aborting\n");
383 xcb_event_handle(&evenths, inside_event);
387 DLOG("Passing to original handler\n");
388 /* Use original handler */
389 xcb_event_handle(&evenths, inside_event);
392 if (last_motion_notify != inside_event)
394 } while ((inside_event = xcb_poll_for_event(conn)) != NULL);
396 if (last_motion_notify == NULL)
399 new_x = ((xcb_motion_notify_event_t*)last_motion_notify)->root_x;
400 new_y = ((xcb_motion_notify_event_t*)last_motion_notify)->root_y;
402 callback(con, &old_rect, new_x, new_y, extra);
403 FREE(last_motion_notify);
406 xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
412 * Changes focus in the given direction for floating clients.
414 * Changing to the left/right means going to the previous/next floating client,
415 * changing to top/bottom means cycling through the Z-index.
418 void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
419 DLOG("floating focus\n");
421 if (direction == D_LEFT || direction == D_RIGHT) {
422 /* Go to the next/previous floating client */
425 while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) :
426 TAILQ_NEXT(currently_focused, floating_clients))) !=
427 TAILQ_END(&(currently_focused->workspace->floating_clients))) {
428 if (!client->floating)
430 set_focus(conn, client, true);
437 * Moves the client 10px to the specified direction.
440 void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
441 DLOG("floating move\n");
443 Rect destination = currently_focused->rect;
444 Rect *screen = &(currently_focused->workspace->output->rect);
459 /* to make static analyzers happy */
464 /* Prevent windows from vanishing completely */
465 if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x ||
466 (int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) ||
467 (int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y ||
468 (int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) {
469 DLOG("boundary check failed, not moving\n");
473 currently_focused->rect = destination;
474 reposition_client(conn, currently_focused);
476 /* Because reposition_client does not send a faked configure event (only resize does),
477 * we need to initiate that on our own */
478 fake_absolute_configure_notify(conn, currently_focused);
479 /* fake_absolute_configure_notify flushes */
483 * Hides all floating clients (or show them if they are currently hidden) on
484 * the specified workspace.
487 void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace) {
490 workspace->floating_hidden = !workspace->floating_hidden;
491 DLOG("floating_hidden is now: %d\n", workspace->floating_hidden);
492 TAILQ_FOREACH(client, &(workspace->floating_clients), floating_clients) {
493 if (workspace->floating_hidden)
494 client_unmap(conn, client);
495 else client_map(conn, client);
498 /* If we just unmapped all floating windows we should ensure that the focus
499 * is set correctly, that ist, to the first non-floating client in stack */
500 if (workspace->floating_hidden)
501 SLIST_FOREACH(client, &(workspace->focus_stack), focus_clients) {
502 if (client_is_floating(client))
504 set_focus(conn, client, true);