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Render the tabbed mode correctly.
[i3/i3] / src / render.c
1 /*
2  * vim:ts=4:sw=4:expandtab
3  */
4
5 #include "all.h"
6
7 /* change this to 'true' if you want to have additional borders around every
8  * container (for debugging purposes) */
9 static bool show_debug_borders = false;
10
11 /*
12  * "Renders" the given container (and its children), meaning that all rects are
13  * updated correctly. Note that this function does not call any xcb_*
14  * functions, so the changes are completely done in memory only (and
15  * side-effect free). As soon as you call x_push_changes(), the changes will be
16  * updated in X11.
17  *
18  */
19 void render_con(Con *con) {
20     printf("currently rendering node %p / %s / layout %d\n",
21             con, con->name, con->layout);
22     int children = con_num_children(con);
23     printf("children: %d, orientation = %d\n", children, con->orientation);
24
25     /* Copy container rect, subtract container border */
26     /* This is the actually usable space inside this container for clients */
27     Rect rect = con->rect;
28
29     /* Display a border if this is a leaf node. For container nodes, we don’t
30      * draw borders (except when in debug mode) */
31     if (show_debug_borders) {
32         rect.x += 2;
33         rect.y += 2;
34         rect.width -= 2 * 2;
35         rect.height -= 2 * 2;
36     }
37
38     int x = rect.x;
39     int y = rect.y;
40
41     int i = 0;
42
43     printf("mapped = true\n");
44     con->mapped = true;
45
46     /* if this container contains a window, set the coordinates */
47     if (con->window) {
48         /* depending on the border style, the rect of the child window
49          * needs to be smaller */
50         Rect *inset = &(con->window_rect);
51         *inset = (Rect){0, 0, con->rect.width, con->rect.height};
52         *inset = rect_add(*inset, con_border_style_rect(con));
53
54         /* Obey x11 border */
55         inset->width -= (2 * con->border_width);
56         inset->height -= (2 * con->border_width);
57
58         /* Obey the aspect ratio, if any */
59         if (con->proportional_height != 0 &&
60             con->proportional_width != 0) {
61             DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width);
62             double new_height = inset->height + 1;
63             int new_width = inset->width;
64
65             while (new_height > inset->height) {
66                 new_height = ((double)con->proportional_height / con->proportional_width) * new_width;
67
68                 if (new_height > inset->height)
69                     new_width--;
70             }
71             /* Center the window */
72             inset->y += ceil(inset->height / 2) - floor(new_height / 2);
73             inset->x += ceil(inset->width / 2) - floor(new_width / 2);
74
75             inset->height = new_height;
76             inset->width = new_width;
77             DLOG("new_height = %f, new_width = %d\n", new_height, new_width);
78         }
79
80         if (con->height_increment > 1) {
81             int old_height = inset->height;
82             inset->height -= (inset->height - con->base_height) % con->height_increment;
83             DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n",
84                 old_height - inset->height, con->height_increment, con->base_height);
85         }
86
87         if (con->width_increment > 1) {
88             int old_width = inset->width;
89             inset->width -= (inset->width - con->base_width) % con->width_increment;
90             DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n",
91                 old_width - inset->width, con->width_increment, con->base_width);
92         }
93
94         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
95     }
96
97     /* Check for fullscreen nodes */
98     Con *fullscreen = con_get_fullscreen_con(con);
99     if (fullscreen) {
100         LOG("got fs node: %p\n", fullscreen);
101         fullscreen->rect = rect;
102         x_raise_con(fullscreen);
103         render_con(fullscreen);
104         return;
105     }
106
107     /* find the height for the decorations */
108     i3Font *font = load_font(conn, config.font);
109     int deco_height = font->height + 5;
110
111     Con *child;
112     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
113
114         /* default layout */
115         if (con->layout == L_DEFAULT) {
116             double percentage = 1.0 / children;
117             if (child->percent > 0.0)
118                 percentage = child->percent;
119             printf("child %p / %s requests percentage %f\n",
120                     child, child->name, percentage);
121
122             if (con->orientation == HORIZ) {
123                 child->rect.x = x;
124                 child->rect.y = y;
125                 child->rect.width = percentage * rect.width;
126                 child->rect.height = rect.height;
127                 x += child->rect.width;
128             } else {
129                 child->rect.x = x;
130                 child->rect.y = y;
131                 child->rect.width = rect.width;
132                 child->rect.height = percentage * rect.height;
133                 y += child->rect.height;
134             }
135
136             /* first we have the decoration, if this is a leaf node */
137             if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
138                 printf("that child is a leaf node, subtracting deco\n");
139                 /* TODO: make a function for relative coords? */
140                 child->deco_rect.x = child->rect.x - con->rect.x;
141                 child->deco_rect.y = child->rect.y - con->rect.y;
142
143                 child->rect.y += deco_height;
144                 child->rect.height -= deco_height;
145
146                 child->deco_rect.width = child->rect.width;
147                 child->deco_rect.height = deco_height;
148             }
149         }
150
151         /* stacked layout */
152         else if (con->layout == L_STACKED) {
153             printf("stacked con\n");
154             child->rect.x = x;
155             child->rect.y = y;
156             child->rect.width = rect.width;
157             child->rect.height = rect.height;
158
159             child->rect.y += (deco_height * children);
160             child->rect.height -= (deco_height * children);
161
162             child->deco_rect.x = x - con->rect.x;
163             child->deco_rect.y = y - con->rect.y + (i * deco_height);
164             child->deco_rect.width = child->rect.width;
165             child->deco_rect.height = deco_height;
166         }
167
168         /* tabbed layout */
169         else if (con->layout == L_TABBED) {
170             printf("tabbed con\n");
171             child->rect.x = x;
172             child->rect.y = y;
173             child->rect.width = rect.width;
174             child->rect.height = rect.height;
175
176             child->deco_rect.width = child->rect.width / children;
177             child->deco_rect.height = deco_height;
178             child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
179             child->deco_rect.y = y - con->rect.y;
180
181             child->rect.y += deco_height;
182             child->rect.height -= deco_height;
183         }
184
185         printf("child at (%d, %d) with (%d x %d)\n",
186                 child->rect.x, child->rect.y, child->rect.width, child->rect.height);
187         printf("x now %d, y now %d\n", x, y);
188         x_raise_con(child);
189         render_con(child);
190         i++;
191     }
192
193     /* in a stacking or tabbed container, we ensure the focused client is raised */
194     if (con->layout == L_STACKED || con->layout == L_TABBED) {
195         Con *foc = TAILQ_FIRST(&(con->focus_head));
196         if (foc != TAILQ_END(&(con->focus_head))) {
197             LOG("con %p is stacking, raising %p\n", con, foc);
198             x_raise_con(foc);
199             /* by rendering the stacked container again, we handle the case
200              * that we have a non-leaf-container inside the stack. */
201             render_con(foc);
202         }
203     }
204
205     TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
206         LOG("render floating:\n");
207         LOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
208         x_raise_con(child);
209         render_con(child);
210     }
211
212     printf("-- level up\n");
213 }