This directory contains the Bacula Admin Tool (bat). At the current time, the contents of this directory are under development. If you want to help, please contact Kern directly. If you want to build it, you need Qt4 loaded and setup as your default Qt or with the appropriate Qt Environment variables set. 6/24/07 There is now one dependency, it is qwt. It compiles just fine with either qwt-5.0.2 or qwt-5.0.1. You can either install the qwt package yourself or if your distro does not have it, we have included the source in depkgs-qt, which you can download from the Bacula Source Forge download area. Building and running bat is done much like bconsole, the gnome console, or the wxWidgets console. You add the appropriate options to your ./configure, then simply do a make. Please see the Installation chapter of the manual for more details. Win32 mingw infos for QT4 : - http://silmor.de/29 - http://doc.qtfr.org/post/2007/04/10/Cross-Compilation-Native-dapplication-Qt-depuis-Linux Development status as of 05/06/07 Items not implemented: - Nothing on the brestore page Translations: - All translatable strings should be written as tr("string") ... - To extract the strings for translation run: lupdate bat.pro - To translate the strings, do: linguist ts/bat_xx.ts where xx is the country code (e.g. fr or de) - To "compile" the translated strings do: lrelease bat.pro The necessary binary files will be in ts/bat_xx.qm As far as I can tell, these files must be on your path or in the same directory as bat for them to be used, otherwise it reverts to English. Selecting the translation is based on how your system is setup or the LANG environment variable. Design decisions: - If possible all code for a particular component will be kept in an appropriate subdirectory. - All private class variables are named "m_xxx" this makes it very clear if one is referencing a class variable or a local. - All signal/slots are connected by explicit code (most all are done in the MainWin constructor), rather than using designer. - Each page has a separate designer .ui file in a subdirectory. - All windows are created with designer and have a name such as xxxForm i.e. the main window is MainForm and kept in main.ui. Major projects: - Implement other restore interfaces such as brestore ... - Implement a database browser - Implement a resource (conf file) browser - Implement a reports page -- e.g. something similar to bweb - Implement Qt plugins to add new functionality to bat - Implement a GUI configuration file editor (something like JBacula). ... Partially Done: =========================== - Implement graphical commands that allow updating most aspects of the database (i.e. commands for label, update Volume, ...) still need to be able to edit a pool object - None of the menu items except About, Select Font, and Quit. Print and save don't do anything, does save need to?? Done: ============================ Design/implementation considerations: - Need icons in front of the Director. - The console page should be in a DockWidget so it can be removed from the main window. It is currently in a dock window, but it does not remove properly -- more research needed. - Need to figure out a good implementation of adding pages and even having plugins that load as pages. Currently the page mechanism is a bit kludged. - We need to have multiple Directors - Each Director should have its own console - The Console class needs to be a list or be attached to the currently active Director. - Will automatically connect to the first Director in the conf file. Doesn't know about multiple Directors. - The Label menu bar item, prints on the shell window what you entered. - The Run menu bar item, prints on the console window what you entered. - The Restore menu bar item, brings up dialog, then when OK is clicked, it goes on to the next dialog, which is meant to be a tree view, but for the moment does nothing ... It is a bit ugly. Canceling it should get you back to the normal command prompt. - Implement a restore page that does a directory tree restore selection much like wx-console does. Not working: - The left selection window and the right window (where the console is) are dockable windows so should be movable once they are properly clicked. Well, they sort of move, but then get stuck. I haven't figured out what is going on, so for the current time, I am implementing most stuff through dialogs. Items implemented: See RELEASEFEATURES