Instructions to build Bacula using the MinGW32 on Linux ======================================================= This file documents the tools (scripts) we use for building Bacula for Microsoft Windows using the cross-compiler tools on a Linux system. We use Fedora Core 5 and SuSE so those should definitely work. But there shouldn't be any issues on other Linux distributions. We don't officially support this script, but it is what we use, and it should build on any Linux machine if you carefully follow the instructions and have all the prerequisite programs loaded on your machine. It has also been tested on other systems such as FreeBSD and CentOS. We expect that there may be problems on systems other than Linux where you are pretty much on your own. However, we will try to provide responses to your questions on the bacula-devel list, but we can't guarantee anything. One-time Setup ============== If you're reading this file you've probably already enlisted in the SVN tree or extracted the contents of the source tar. If not you need to do that first. You also need to download one of the doc tar balls and extract to your top level Bacula directory. It is referred to as bacula-top in the diagram located in README.win32. It will be signified in this file as ... The extracted doc directory name will be bacula-docs-version where version is the version number. The directory must be renamed to docs (ie remove the leading bacula- and the -version portion of the name). Once the source is on your system, change to the win32 directory cd .../bacula/src/win32 Download and build the cross compiler tools ./build-win32-cross-tools Download and build the 3rd party dependencies ./build-depkgs-mingw32 You need the header files from the Microsoft VSS SDK. Unfortunately the SDK can only be downloaded and installed on a Windows system. You can find it on Microsoft's web-site at: http://www.microsoft.com/downloads/details.aspx?FamilyID=0b4f56e4-0ccc-4626-826a-ed2c4c95c871&DisplayLang=en If that link doesn't work then go to http://www.microsoft.com and search for "download volume shadow copy service sdk" Normally the files will be installed in: c:\Program Files\Microsoft\VSSSDK72 You only need to copy everything under the c:\Program Files\Microsoft\VSSSDK72\inc directory into .../depkgs-mingw32/vss/inc. The above only needs to be done once unless we change the cross-tools or the dependencies versions. In general, you can run the script multiple times with no problem. For it to work, you must have at a minimum the following: gcc g++ wget texinfo bison and possibly other packages. Building ======== Finally, to build the Microsoft Windows version of Bacula, do the following: cd .../bacula/src/win32 make If all goes well, you will end with all the executables in the .../bacula/src/win32/release directory. If you have an older build environment, you might do the following to ensure that you pick up all the new Win32 changes: cd .../bacula make clean cvs -q update -d -P cd src/win32 make The installer is now built as part of the default rule when you say "make" in the src/win32 directory. Updating the 3rd party package patches ====================================== If one of the patches changes in .../bacula/src/win32/patches, you will need to update the corresponding dependency. You can install new patches by doing the following (we assume the patch in question is for openssl). cd .../bacula/src/win32 ./build-depkgs-mingw32 -C openssl NOTE: The -C means clobber. Any local changes to the source code in the .../depkgs-mingw32/src directory will be lost. The source will be reextracted from the archive and the current patches will be applied. Adding a new global function or global data =========================================== bacula.dll ---------- The code from the following directories is built into bacula.dll: .../bacula/src/lib .../bacula/src/libfind .../bacula/src/win32/compat A new function or data variable which must be accessed from outside of bacula.dll requires special treatment. It must be specifically exported. New data variables are exported by adding the macro DLL_IMP_EXP to the variable declaration in the header file. All exported variables must be declared in a header file and MUST NOT be declared in a source file referencing the variable. Exporting a function requires a bit more work. You must determine the C++ mangled name of the new function. strings .../bacula/src/win32/dll/.o | grep Note, strings often will not show the desired symbol. In that case, use: nm .../bacula/src/win32/dll/.o Replace with the base part of the name of the source code file which contains the new function. Replace with the name of the new function. Remove the leading underscore and place the result in the file .../bacula/src/win32/dll/bacula.def If you add a new file, you will need to specify its name in .../bacula/src/win32/dll/Makefile and .../bacula/src/win32/libbac/Makefile bacula_cats.dll --------------- The code from the .../bacula/src/cats directory is built into database provider specific libraries of the form cats_.dll. The database specific portion is mysql for MySQL, pgsql for PostgreSQL, sqlite for SQLite, and bdb for the built-in Bacula database. During installation of the Director, one of the database libraries is copied to the system and renamed bacula_cats.dll. A new function or data variable which must be accessed from outside of bacula_cats.dll requires special treatment. It must be specifically exported. New data variables are exported by placing their name in the file .../bacula/src/win32/cats/bacula_cats.def. Exporting a function requires a bit more work. You must determine the C++ mangled name of the new function. strings .../bacula/src/win32/cats/cats_*/.o | grep Note, strings often will not show the desired symbol. In that case, use: nm .../bacula/src/win32/dll/.o Replace with the base part of the name of the source code file which contains the new function. Replace with the name of the new function. Remove the leading underscore and place the result in the .../bacula/src/win32/cats/bacula_cats.def file. Structure of the MinGW32 build environment ========================================== The basic strategy is each Makefile in the various subdirectories includes Makefile.inc, defines variables and rules specific to what is being built, then includes Makefile.rules which defines all the rules. Makefile.inc defines the locations of all the dependencies and the compiler and linker flags. It is automatically created from Makefile.inc.in. Any changes must be made to Makefile.inc.in not Makefile.inc or they will be overwritten the next time Makefile.inc.in is updated. Makefile.rules defines a bunch of macros to simplify building. It also includes all the basic rules for building objects, GUI and console executables, etc. Makefile.template is a template for creating new Makefiles, if you are creating a new directory, copy Makefile.template to Makefile in that directory and edit to suit.