# Microsoft Developer Studio Generated NMAKE File, Based on wx-console.dsp !IF "$(CFG)" == "" CFG=bconsole - Win32 Release !MESSAGE No configuration specified. Defaulting to bconsole - Win32 Release. !ENDIF !IF "$(CFG)" != "bconsole - Win32 Release" && "$(CFG)" != "bconsole - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bconsole.mak" CFG="bconsole - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bconsole - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "bconsole - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bconsole - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\bconsole.exe" CLEAN : @@REL-CLEAN@@ -@erase "$(OUTDIR)\bconsole.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MD /W3 /GX /I "../compat" /I "../.." /I "../../../../depkgs-win32/pthreads" /I "." /D "_DEBUG" /D "HAVE_CONSOLE" /D "_WINMAIN_" /D "PTW32_BUILD" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "HAVE_WIN32" /D "_AFXDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /I /GZ /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\bconsole.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=wsock32.lib pthreadVCE.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"$(OUTDIR)\bconsole.exe" /libpath:"../../../../depkgs-win32/pthreads" LINK32_OBJS= \ @@REL-OBJS@@ "$(OUTDIR)\bconsole.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "bconsole - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug # Begin Custom Macros OutDir=.\Debug # End Custom Macros ALL : "$(OUTDIR)\bconsole.exe" "$(OUTDIR)\bconsole.bsc" CLEAN : @@DEB-CLEAN@@ -@erase "$(OUTDIR)\bconsole.exe" -@erase "$(OUTDIR)\bconsole.bsc" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "../compat" /I "../.." /I "../../../../depkgs-win32/pthreads" /I "." /D "_DEBUG" /D "HAVE_CONSOLE" /D "_WINMAIN_" /D "PTW32_BUILD" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "HAVE_WIN32" /D "_AFXDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /I /GZ /c BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\bconsole.bsc" BSC32_SBRS= \ @@DEB-SBRS@@ "$(OUTDIR)\bconsole.bsc" : "$(OUTDIR)" $(BSC32_SBRS) $(BSC32) @<< $(BSC32_FLAGS) $(BSC32_SBRS) << LINK32=link.exe LINK32_FLAGS=wsock32.lib pthreadVCE.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /out:"$(OUTDIR)\bconsole.exe" /libpath:"../../../../depkgs-win32/pthreads" LINK32_OBJS= \ @@DEB-OBJS@@ "$(OUTDIR)\bconsole.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("bconsole.dep") !INCLUDE "bconsole.dep" !ELSE !MESSAGE Warning: cannot find "bconsole.dep" !ENDIF !ENDIF @@OBJTARGETS@@