;----------------------------------------------------------------------------- ; Zero page stuff WNDLFT := $20 ; Text window left WNDWDTH := $21 ; Text window width WNDTOP := $22 ; Text window top WNDBTM := $23 ; Text window bottom+1 CH := $24 ; Cursor horizontal position CV := $25 ; Cursor vertical position BASL := $28 ; Text base address low BASH := $29 ; Text base address high INVFLG := $32 ; Normal/inverse(/flash) PROMPT := $33 ; Used by GETLN RNDL := $4E ; Random counter low RNDH := $4F ; Random counter high HIMEM := $73 ; Highest available memory address+1 ;----------------------------------------------------------------------------- ; Vectors DOSWARM := $03D0 ; DOS warmstart vector BRKVec := $03F0 ; Break vector SOFTEV := $03F2 ; Vector for warm start PWREDUP := $03F4 ; This must be = EOR #$A5 of SOFTEV+1 ;----------------------------------------------------------------------------- ; Hardware ; Keyboard input KBD := $C000 ; Read keyboard KBDSTRB := $C010 ; Clear keyboard strobe ; 80 column card switches CLRALTCHAR := $C00E ; Normal Apple II char set SETALTCHAR := $C00F ; Norm/inv LC, no flash ALTCHARSET := $C01E ; >127 if alt charset switched in RD80VID := $C01F ; >127 if 80 column video enabled ; Video soft switches MIXCLR := $C052 ; Disable 4 lines of text MIXSET := $C053 ; Enable 4 lines of text LOWSCR := $C054 ; Page 1 HISCR := $C055 ; Page 2 ; Game controller BUTN0 := $C061 ; Open-Apple Key BUTN1 := $C062 ; Closed-Apple Key