;----------------------------------------------------------------------------- ; Zero page stuff WNDWDTH := $21 ; Right edge of text window CH := $24 ; Cursor horizontal position CV := $25 ; Cursor vertical position BASL := $28 ; Text base address INVFLG := $32 ; Normal/inverse(/flash) RNDL := $4E ; Random counter low RNDH := $4F ; Random counter high HIMEM := $73 ; Highest available memory address+1 ;----------------------------------------------------------------------------- ; Vectors DOSWARM := $03D0 ; DOS warmstart vector BRKVec := $03F0 ; Break vector MLI := $BF00 ; ProDOS Machine Language Interface ;----------------------------------------------------------------------------- ; Hardware ; Keyboard input KBD := $C000 ; Read keyboard KBDSTRB := $C010 ; Clear keyboard strobe ; 80 column card switches CLRALTCHAR := $C00E ; Normal Apple II char set SETALTCHAR := $C00F ; Norm/inv LC, no flash ALTCHARSET := $C01E ; >127 if alt charset switched in RD80VID := $C01F ; >127 if 80 column video enabled ; Video soft switches MIXCLR := $C052 ; Disable 4 lines of text MIXSET := $C053 ; Enable 4 lines of text LOWSCR := $C054 ; Page 1 HISCR := $C055 ; Page 2 ; Game controller BUTN0 := $C061 ; Open-Apple Key BUTN1 := $C062 ; Closed-Apple Key