; VIC sprite data for the mouse pointer (an arrow) .export _mouse_def_pointershape .segment "ONCE" _mouse_def_pointershape: .byte %11111110, %00000000, %00000000 .byte %11111100, %00000000, %00000000 .byte %11111000, %00000000, %00000000 .byte %11111100, %00000000, %00000000 .byte %11011110, %00000000, %00000000 .byte %10001111, %00000000, %00000000 .byte %00000111, %10000000, %00000000 .byte %00000011, %11000000, %00000000 .byte %00000001, %11100000, %00000000 .byte %00000000, %11110000, %00000000 .byte %00000000, %01111000, %00000000 .byte %00000000, %00111000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000 .byte %00000000, %00000000, %00000000