; ; Standard joystick driver for the Atari Lynx. ; The Lynx has two fire buttons. So it is not quite "standard". ; ; Modified by Karri Kaksonen, 2004-09-16 ; Ullrich von Bassewitz, 2002-12-20 ; Using code from Steve Schmidtke ; .include "zeropage.inc" .include "joy-kernel.inc" .include "joy-error.inc" .include "lynx.inc" .macpack generic .macpack module ; ------------------------------------------------------------------------ ; Header. Includes jump table module_header _lynx_stdjoy_joy ; Driver signature .byte $6A, $6F, $79 ; "joy" .byte JOY_API_VERSION ; Driver API version number ; Library reference .addr $0000 ; Button state masks (8 values) joy_mask: .byte $80 ; JOY_UP .byte $40 ; JOY_DOWN .byte $20 ; JOY_LEFT .byte $10 ; JOY_RIGHT .byte $01 ; JOY_FIRE .byte $02 ; JOY_FIRE1 .byte $00 ; .byte $00 ; ; Jump table. .addr INSTALL .addr UNINSTALL .addr COUNT .addr READ .addr 0 ; IRQ entry unused ; ------------------------------------------------------------------------ ; Constants JOY_COUNT = 1 ; Number of joysticks we support ; ------------------------------------------------------------------------ ; Data. .code ; ------------------------------------------------------------------------ ; INSTALL routine. Is called after the driver is loaded into memory. If ; possible, check if the hardware is present and determine the amount of ; memory available. ; Must return an JOY_ERR_xx code in a/x. ; INSTALL: lda #JOY_ERR_OK ; rts ; Run into UNINSTALL instead ; ------------------------------------------------------------------------ ; UNINSTALL routine. Is called before the driver is removed from memory. ; Can do cleanup or whatever. Must not return anything. ; UNINSTALL: rts ; ------------------------------------------------------------------------ ; COUNT: Return the total number of available joysticks in a/x. ; COUNT: lda #JOY_COUNT rts ; ------------------------------------------------------------------------ ; READ: Read a particular joystick passed in A. READ: ldx #$00 ; Clear high byte lda JOYSTICK ; Read joystick and #$F3 ; Mask relevant keys rts