; ; Ullrich von Bassewitz, 2009-08-17 ; ; CC65 runtime: multiplication for ints ; .export tosumulax, tosmulax .import mul8x16, mul8x16a ; in mul8.s .import popsreg .importzp sreg, tmp1, ptr4 ;--------------------------------------------------------------------------- ; 16x16 multiplication routine tosmulax: tosumulax: sta ptr4 txa ; High byte zero beq @L3 ; Do 8x16 multiplication if high byte zero stx ptr4+1 ; Save right operand jsr popsreg ; Get left operand ; Do ptr4:ptr4+1 * sreg:sreg+1 --> AX lda #0 ldx sreg+1 ; Get high byte into register for speed beq @L4 ; -> we can do 8x16 after swap sta tmp1 ldy #16 ; Number of bits lsr ptr4+1 ror ptr4 ; Get first bit into carry @L0: bcc @L1 clc adc sreg pha txa ; hi byte of left op adc tmp1 sta tmp1 pla @L1: ror tmp1 ror a ror ptr4+1 ror ptr4 dey bne @L0 lda ptr4 ; Load the result ldx ptr4+1 rts ; Done ; High byte of rhs is zero, jump to the 8x16 routine instead @L3: jmp mul8x16 ; If the high byte of rhs is zero, swap the operands and use the 8x16 ; routine. On entry, A and X are zero @L4: ldy sreg ; Save right operand (8 bit) ldx ptr4 ; Copy left 16 bit operand to right stx sreg ldx ptr4+1 ; Don't store, this is done later sty ptr4 ; Copy low 8 bit of right op to left ldy #8 jmp mul8x16a