*/
void con_focus(Con *con);
+/**
+ * Closes the given container.
+ *
+ */
+void con_close(Con *con, kill_window_t kill_window);
+
/**
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_hidden(Con *con);
+/**
+ * Returns whether the container or any of its children is sticky.
+ *
+ */
+bool con_is_sticky(Con *con);
+
/**
* Returns true if this node has regular or floating children.
*
*/
bool con_is_floating(Con *con);
+/**
+ * Returns true if the container is a docked container.
+ *
+ */
+bool con_is_docked(Con *con);
+
/**
* Checks if the given container is either floating or inside some floating
* container. It returns the FLOATING_CON container.
*/
Con *con_by_mark(const char *mark);
+/**
+ * Returns true if and only if the given containers holds the mark.
+ *
+ */
+bool con_has_mark(Con *con, const char *mark);
+
+/**
+ * Toggles the mark on a container.
+ * If the container already has this mark, the mark is removed.
+ * Otherwise, the mark is assigned to the container.
+ *
+ */
+void con_mark_toggle(Con *con, const char *mark, mark_mode_t mode);
+
+/**
+ * Assigns a mark to the container.
+ *
+ */
+void con_mark(Con *con, const char *mark, mark_mode_t mode);
+
+/*
+ * Removes marks from containers.
+ * If con is NULL, all containers are considered.
+ * If name is NULL, this removes all existing marks.
+ * Otherwise, it will only remove the given mark (if it is present).
+ *
+ */
+void con_unmark(Con *con, const char *name);
+
/**
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
*/
int con_num_children(Con *con);
+/**
+ * Returns the number of visible non-floating children of this container.
+ * For example, if the container contains a hsplit which has two children,
+ * this will return 2 instead of 1.
+ */
+int con_num_visible_children(Con *con);
+
+/**
+ * Count the number of windows (i.e., leaf containers).
+ *
+ */
+int con_num_windows(Con *con);
+
/**
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
+ * If ignore_focus is set, the container will be moved without modifying focus
+ * at all.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates,
+ bool dont_warp, bool ignore_focus);
+
+/**
+ * Moves the given container to the currently focused container on the
+ * visible workspace on the given output.
+ *
+ */
+void con_move_to_output(Con *con, Output *output);
/**
* Moves the given container to the given mark.
/**
* Returns the container which will be focused next when the given container
- * is not available anymore. Called in tree_close and con_move_to_workspace
+ * is not available anymore. Called in tree_close_internal and con_move_to_workspace
* to properly restore focus.
*
*/
*
*/
void con_force_split_parents_redraw(Con *con);
+
+/**
+ * Returns the window title considering the current title format.
+ *
+ */
+i3String *con_parse_title_format(Con *con);