+signed portBASE_TYPE xQueueGenericReceive( xQueueHandle pxQueue, void * const pvBuffer, portTickType xTicksToWait, portBASE_TYPE xJustPeeking )\r
+{\r
+signed portBASE_TYPE xEntryTimeSet = pdFALSE;\r
+xTimeOutType xTimeOut;\r
+signed char *pcOriginalReadPosition;\r
+\r
+ configASSERT( pxQueue );\r
+ configASSERT( !( ( pvBuffer == NULL ) && ( pxQueue->uxItemSize != ( unsigned portBASE_TYPE ) 0U ) ) );\r
+\r
+ /* This function relaxes the coding standard somewhat to allow return\r
+ statements within the function itself. This is done in the interest\r
+ of execution time efficiency. */\r
+\r
+ for( ;; )\r
+ {\r
+ taskENTER_CRITICAL();\r
+ {\r
+ /* Is there data in the queue now? To be running we must be\r
+ the highest priority task wanting to access the queue. */\r
+ if( pxQueue->uxMessagesWaiting > ( unsigned portBASE_TYPE ) 0 )\r
+ {\r
+ /* Remember our read position in case we are just peeking. */\r
+ pcOriginalReadPosition = pxQueue->pcReadFrom;\r
+\r
+ prvCopyDataFromQueue( pxQueue, pvBuffer );\r
+\r
+ if( xJustPeeking == pdFALSE )\r
+ {\r
+ traceQUEUE_RECEIVE( pxQueue );\r
+\r
+ /* We are actually removing data. */\r
+ --( pxQueue->uxMessagesWaiting );\r
+\r
+ #if ( configUSE_MUTEXES == 1 )\r
+ {\r
+ if( pxQueue->uxQueueType == queueQUEUE_IS_MUTEX )\r
+ {\r
+ /* Record the information required to implement\r
+ priority inheritance should it become necessary. */\r
+ pxQueue->pxMutexHolder = xTaskGetCurrentTaskHandle();\r
+ }\r
+ }\r
+ #endif\r
+\r
+ if( listLIST_IS_EMPTY( &( pxQueue->xTasksWaitingToSend ) ) == pdFALSE )\r
+ {\r
+ if( xTaskRemoveFromEventList( &( pxQueue->xTasksWaitingToSend ) ) == pdTRUE )\r
+ {\r
+ portYIELD_WITHIN_API();\r
+ }\r
+ }\r
+ }\r
+ else\r
+ {\r
+ traceQUEUE_PEEK( pxQueue );\r
+\r
+ /* We are not removing the data, so reset our read\r
+ pointer. */\r
+ pxQueue->pcReadFrom = pcOriginalReadPosition;\r
+\r
+ /* The data is being left in the queue, so see if there are\r
+ any other tasks waiting for the data. */\r
+ if( listLIST_IS_EMPTY( &( pxQueue->xTasksWaitingToReceive ) ) == pdFALSE )\r
+ {\r
+ /* Tasks that are removed from the event list will get added to\r
+ the pending ready list as the scheduler is still suspended. */\r
+ if( xTaskRemoveFromEventList( &( pxQueue->xTasksWaitingToReceive ) ) != pdFALSE )\r
+ {\r
+ /* The task waiting has a higher priority than this task. */\r
+ portYIELD_WITHIN_API();\r
+ }\r
+ }\r
+\r
+ }\r
+\r
+ taskEXIT_CRITICAL();\r
+ return pdPASS;\r
+ }\r
+ else\r
+ {\r
+ if( xTicksToWait == ( portTickType ) 0 )\r
+ {\r
+ /* The queue was empty and no block time is specified (or\r
+ the block time has expired) so leave now. */\r
+ taskEXIT_CRITICAL();\r
+ traceQUEUE_RECEIVE_FAILED( pxQueue );\r
+ return errQUEUE_EMPTY;\r
+ }\r
+ else if( xEntryTimeSet == pdFALSE )\r
+ {\r
+ /* The queue was empty and a block time was specified so\r
+ configure the timeout structure. */\r
+ vTaskSetTimeOutState( &xTimeOut );\r
+ xEntryTimeSet = pdTRUE;\r
+ }\r
+ }\r
+ }\r
+ taskEXIT_CRITICAL();\r
+\r
+ /* Interrupts and other tasks can send to and receive from the queue\r
+ now the critical section has been exited. */\r
+\r
+ vTaskSuspendAll();\r
+ prvLockQueue( pxQueue );\r
+\r
+ /* Update the timeout state to see if it has expired yet. */\r
+ if( xTaskCheckForTimeOut( &xTimeOut, &xTicksToWait ) == pdFALSE )\r
+ {\r
+ if( prvIsQueueEmpty( pxQueue ) != pdFALSE )\r
+ {\r
+ traceBLOCKING_ON_QUEUE_RECEIVE( pxQueue );\r
+\r
+ #if ( configUSE_MUTEXES == 1 )\r
+ {\r
+ if( pxQueue->uxQueueType == queueQUEUE_IS_MUTEX )\r
+ {\r
+ portENTER_CRITICAL();\r
+ {\r
+ vTaskPriorityInherit( ( void * ) pxQueue->pxMutexHolder );\r
+ }\r
+ portEXIT_CRITICAL();\r
+ }\r
+ }\r
+ #endif\r
+\r
+ vTaskPlaceOnEventList( &( pxQueue->xTasksWaitingToReceive ), xTicksToWait );\r
+ prvUnlockQueue( pxQueue );\r
+ if( xTaskResumeAll() == pdFALSE )\r
+ {\r
+ portYIELD_WITHIN_API();\r
+ }\r
+ }\r
+ else\r
+ {\r
+ /* Try again. */\r
+ prvUnlockQueue( pxQueue );\r
+ ( void ) xTaskResumeAll();\r
+ }\r
+ }\r
+ else\r
+ {\r
+ prvUnlockQueue( pxQueue );\r
+ ( void ) xTaskResumeAll();\r
+ traceQUEUE_RECEIVE_FAILED( pxQueue );\r
+ return errQUEUE_EMPTY;\r
+ }\r
+ }\r
+}\r
+/*-----------------------------------------------------------*/\r
+\r