varying vec3 ec_pos;
void main() {
vec3 base3 = vec3(0.99, 0.96, 0.89);
vec3 base2 = vec3(0.92, 0.91, 0.83);
vec3 base00 = vec3(0.40, 0.48, 0.51);
varying vec3 ec_pos;
void main() {
vec3 base3 = vec3(0.99, 0.96, 0.89);
vec3 base2 = vec3(0.92, 0.91, 0.83);
vec3 base00 = vec3(0.40, 0.48, 0.51);