+
+int
+overlay_entry_get_ov(
+ Operation *op,
+ struct berval *dn,
+ ObjectClass *oc,
+ AttributeDescription *ad,
+ int rw,
+ Entry **e,
+ slap_overinst *on )
+{
+ slap_overinfo *oi = on->on_info;
+ BackendDB *be = op->o_bd, db;
+ BackendInfo *bi = op->o_bd->bd_info;
+ int rc = SLAP_CB_CONTINUE;
+
+ for ( ; on; on = on->on_next ) {
+ if ( on->on_bi.bi_entry_get_rw ) {
+ /* NOTE: do not copy the structure until required */
+ if ( !SLAP_ISOVERLAY( op->o_bd ) ) {
+ db = *op->o_bd;
+ db.be_flags |= SLAP_DBFLAG_OVERLAY;
+ op->o_bd = &db;
+ }
+
+ op->o_bd->bd_info = (BackendInfo *)on;
+ rc = on->on_bi.bi_entry_get_rw( op, dn,
+ oc, ad, rw, e );
+ if ( rc != SLAP_CB_CONTINUE ) break;
+ }
+ }
+
+ if ( rc == SLAP_CB_CONTINUE ) {
+ /* if the database structure was changed, o_bd points to a
+ * copy of the structure; put the original bd_info in place */
+ if ( SLAP_ISOVERLAY( op->o_bd ) ) {
+ op->o_bd->bd_info = oi->oi_orig;
+ }
+
+ if ( oi->oi_orig->bi_entry_get_rw ) {
+ rc = oi->oi_orig->bi_entry_get_rw( op, dn,
+ oc, ad, rw, e );
+ }
+ }
+ /* should not fall thru this far without anything happening... */
+ if ( rc == SLAP_CB_CONTINUE ) {
+ rc = LDAP_UNWILLING_TO_PERFORM;
+ }
+
+ op->o_bd = be;
+ op->o_bd->bd_info = bi;
+
+ return rc;
+}
+
+static int
+over_entry_get_rw(
+ Operation *op,
+ struct berval *dn,
+ ObjectClass *oc,
+ AttributeDescription *ad,
+ int rw,
+ Entry **e )
+{
+ slap_overinfo *oi;
+ slap_overinst *on;
+
+ assert( op->o_bd != NULL );
+
+ oi = op->o_bd->bd_info->bi_private;
+ on = oi->oi_list;
+
+ return overlay_entry_get_ov( op, dn, oc, ad, rw, e, on );
+}
+
+int
+overlay_entry_release_ov(
+ Operation *op,
+ Entry *e,
+ int rw,
+ slap_overinst *on )
+{
+ slap_overinfo *oi = on->on_info;
+ BackendDB *be = op->o_bd, db;
+ BackendInfo *bi = op->o_bd->bd_info;
+ int rc = SLAP_CB_CONTINUE;
+
+ for ( ; on; on = on->on_next ) {
+ if ( on->on_bi.bi_entry_release_rw ) {
+ /* NOTE: do not copy the structure until required */
+ if ( !SLAP_ISOVERLAY( op->o_bd ) ) {
+ db = *op->o_bd;
+ db.be_flags |= SLAP_DBFLAG_OVERLAY;
+ op->o_bd = &db;
+ }
+
+ op->o_bd->bd_info = (BackendInfo *)on;
+ rc = on->on_bi.bi_entry_release_rw( op, e, rw );
+ if ( rc != SLAP_CB_CONTINUE ) break;
+ }
+ }
+
+ if ( rc == SLAP_CB_CONTINUE ) {
+ /* if the database structure was changed, o_bd points to a
+ * copy of the structure; put the original bd_info in place */
+ if ( SLAP_ISOVERLAY( op->o_bd ) ) {
+ op->o_bd->bd_info = oi->oi_orig;
+ }
+
+ if ( oi->oi_orig->bi_entry_release_rw ) {
+ rc = oi->oi_orig->bi_entry_release_rw( op, e, rw );
+ }
+ }
+ /* should not fall thru this far without anything happening... */
+ if ( rc == SLAP_CB_CONTINUE ) {
+ entry_free( e );
+ rc = 0;
+ }
+
+ op->o_bd = be;
+ op->o_bd->bd_info = bi;
+
+ return rc;
+}
+
+static int
+over_entry_release_rw(
+ Operation *op,
+ Entry *e,
+ int rw )
+{
+ slap_overinfo *oi;
+ slap_overinst *on;
+
+ assert( op->o_bd != NULL );
+
+ oi = op->o_bd->bd_info->bi_private;
+ on = oi->oi_list;
+
+ return overlay_entry_release_ov( op, e, rw, on );
+}
+
+static int
+over_acl_group(
+ Operation *op,
+ Entry *e,
+ struct berval *gr_ndn,
+ struct berval *op_ndn,
+ ObjectClass *group_oc,
+ AttributeDescription *group_at )
+{
+ slap_overinfo *oi;
+ slap_overinst *on;
+ BackendInfo *bi = op->o_bd->bd_info;
+ BackendDB *be = op->o_bd, db;
+ int rc = SLAP_CB_CONTINUE;
+
+ /* FIXME: used to happen for instance during abandon
+ * when global overlays are used... */
+ assert( op->o_bd != NULL );
+
+ oi = op->o_bd->bd_info->bi_private;
+ on = oi->oi_list;
+
+ for ( ; on; on = on->on_next ) {
+ if ( on->on_bi.bi_acl_group ) {
+ /* NOTE: do not copy the structure until required */
+ if ( !SLAP_ISOVERLAY( op->o_bd ) ) {
+ db = *op->o_bd;
+ db.be_flags |= SLAP_DBFLAG_OVERLAY;
+ op->o_bd = &db;
+ }
+
+ op->o_bd->bd_info = (BackendInfo *)on;
+ rc = on->on_bi.bi_acl_group( op, e,
+ gr_ndn, op_ndn, group_oc, group_at );
+ if ( rc != SLAP_CB_CONTINUE ) break;
+ }
+ }
+
+ if ( rc == SLAP_CB_CONTINUE ) {
+ BI_acl_group *bi_acl_group;
+
+ /* if the database structure was changed, o_bd points to a
+ * copy of the structure; put the original bd_info in place */
+ if ( SLAP_ISOVERLAY( op->o_bd ) ) {
+ op->o_bd->bd_info = oi->oi_orig;
+ }
+
+ if ( oi->oi_orig->bi_acl_group ) {
+ bi_acl_group = oi->oi_orig->bi_acl_group;
+ } else {
+ bi_acl_group = backend_group;
+ }
+
+ rc = bi_acl_group( op, e,
+ gr_ndn, op_ndn, group_oc, group_at );
+ }
+ /* should not fall thru this far without anything happening... */
+ if ( rc == SLAP_CB_CONTINUE ) {
+ /* access not allowed */
+ rc = 0;
+ }
+
+ op->o_bd = be;
+ op->o_bd->bd_info = bi;
+
+ return rc;
+}
+
+static int
+over_acl_attribute(
+ Operation *op,
+ Entry *target,
+ struct berval *entry_ndn,
+ AttributeDescription *entry_at,
+ BerVarray *vals,
+ slap_access_t access )
+{
+ slap_overinfo *oi;
+ slap_overinst *on;
+ BackendInfo *bi = op->o_bd->bd_info;
+ BackendDB *be = op->o_bd, db;
+ int rc = SLAP_CB_CONTINUE;
+
+ /* FIXME: used to happen for instance during abandon
+ * when global overlays are used... */
+ assert( op->o_bd != NULL );
+
+ oi = op->o_bd->bd_info->bi_private;
+ on = oi->oi_list;
+
+ for ( ; on; on = on->on_next ) {
+ if ( on->on_bi.bi_acl_attribute ) {
+ /* NOTE: do not copy the structure until required */
+ if ( !SLAP_ISOVERLAY( op->o_bd ) ) {
+ db = *op->o_bd;
+ db.be_flags |= SLAP_DBFLAG_OVERLAY;
+ op->o_bd = &db;
+ }
+
+ op->o_bd->bd_info = (BackendInfo *)on;
+ rc = on->on_bi.bi_acl_attribute( op, target,
+ entry_ndn, entry_at, vals, access );
+ if ( rc != SLAP_CB_CONTINUE ) break;
+ }
+ }
+
+ if ( rc == SLAP_CB_CONTINUE ) {
+ BI_acl_attribute *bi_acl_attribute;
+
+ /* if the database structure was changed, o_bd points to a
+ * copy of the structure; put the original bd_info in place */
+ if ( SLAP_ISOVERLAY( op->o_bd ) ) {
+ op->o_bd->bd_info = oi->oi_orig;
+ }
+
+ if ( oi->oi_orig->bi_acl_attribute ) {
+ bi_acl_attribute = oi->oi_orig->bi_acl_attribute;
+ } else {
+ bi_acl_attribute = backend_attribute;
+ }
+
+ rc = bi_acl_attribute( op, target,
+ entry_ndn, entry_at, vals, access );
+ }
+ /* should not fall thru this far without anything happening... */
+ if ( rc == SLAP_CB_CONTINUE ) {
+ /* access not allowed */
+ rc = 0;
+ }
+
+ op->o_bd = be;
+ op->o_bd->bd_info = bi;
+
+ return rc;
+}