+/*
+ * Fixes the coordinates of the floating window whenever the window gets
+ * reassigned to a different output (or when the output’s rect changes).
+ *
+ */
+void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
+ DLOG("Fixing coordinates of floating window %p\n", con);
+ /* First we get the x/y coordinates relative to the x/y coordinates
+ * of the output on which the window is on */
+ uint32_t rel_x = (con->rect.x - old_rect->x);
+ uint32_t rel_y = (con->rect.y - old_rect->y);
+ /* Then we calculate a fraction, for example 0.63 for a window
+ * which is at y = 1212 of a 1920 px high output */
+ double fraction_x = ((double)rel_x / old_rect->width);
+ double fraction_y = ((double)rel_y / old_rect->height);
+ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
+ rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
+ con->rect.x = new_rect->x + (fraction_x * new_rect->width);
+ con->rect.y = new_rect->y + (fraction_y * new_rect->height);
+ DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+}
+
+#if 0