draw_util_text(title, &(parent->frame_buffer),
p->color->text, p->color->background,
con->deco_rect.x + logical_px(2),
con->deco_rect.y + text_offset_y,
con->deco_rect.width - mark_width - 2 * logical_px(2));
draw_util_text(title, &(parent->frame_buffer),
p->color->text, p->color->background,
con->deco_rect.x + logical_px(2),
con->deco_rect.y + text_offset_y,
con->deco_rect.width - mark_width - 2 * logical_px(2));