/* Delays used within the dice functionality. All delays are defined in milliseconds. */\r
#define diceDELAY_BETWEEN_RANDOM_NUMBERS_ms ( 20 / portTICK_RATE_MS )\r
#define diceSHAKE_TIME ( ( 2000 / portTICK_RATE_MS ) / diceDELAY_BETWEEN_RANDOM_NUMBERS_ms )\r
-#define diceSHORT_PAUSE_BEFORE_SHAKE ( 1000 / portTICK_RATE_MS )\r
+#define diceSHORT_PAUSE_BEFORE_SHAKE ( 250 / portTICK_RATE_MS )\r
#define diceDELAY_WHILE_DISPLAYING_RESULT ( 5000 / portTICK_RATE_MS )\r
\r
/* Macro to access the display ports. */\r
\r
/* Clear the display then resume the tasks or co-routines that were using\r
the segments of the display. */\r
+ *pucDisplayOutput[ ucIndex ] = 0xff;\r
+ vSuspendFlashTasks( ucIndex, pdFALSE );\r
}\r
}\r
/*-----------------------------------------------------------*/\r