#define configQUEUE_SEND_TASK_PRIORITY ( tskIDLE_PRIORITY + 2 )\r
\r
/* The rate at which data is sent to the queue, specified in milliseconds. */\r
-#define mainQUEUE_SEND_FREQUENCY_MS ( 500 / portTICK_RATE_MS )\r
+#define mainQUEUE_SEND_FREQUENCY_MS ( 500 / portTICK_PERIOD_MS )\r
\r
/* The number of items the queue can hold. This is 1 as the receive task\r
will remove items as they are added so the send task should always find the\r
static void prvQueueSendTask( void *pvParameters );\r
\r
/* The queue used by both tasks. */\r
-static xQueueHandle xQueue = NULL;\r
+static QueueHandle_t xQueue = NULL;\r
\r
/* This variable is not used by this simple Blinky example. It is defined\r
purely to allow the project to link as it is used by the full project. */\r
\r
static void prvQueueSendTask( void *pvParameters )\r
{\r
-portTickType xNextWakeTime;\r
+TickType_t xNextWakeTime;\r
const unsigned long ulValueToSend = 100UL;\r
\r
/* Initialise xNextWakeTime - this only needs to be done once. */\r
\r
/* This function is explained by the comments above its prototype at the top\r
of this file. */\r
-void vApplicationStackOverflowHook( xTaskHandle pxTask, char *pcTaskName )\r
+void vApplicationStackOverflowHook( TaskHandle_t pxTask, char *pcTaskName )\r
{\r
for( ;; );\r
}\r