void MPU_vTaskDelay( portTickType xTicksToDelay );\r
unsigned portBASE_TYPE MPU_uxTaskPriorityGet( xTaskHandle pxTask );\r
void MPU_vTaskPrioritySet( xTaskHandle pxTask, unsigned portBASE_TYPE uxNewPriority );\r
-eTaskState MPU_eTaskStateGet( xTaskHandle pxTask );\r
+eTaskState MPU_eTaskGetState( xTaskHandle pxTask );\r
void MPU_vTaskSuspend( xTaskHandle pxTaskToSuspend );\r
signed portBASE_TYPE MPU_xTaskIsTaskSuspended( xTaskHandle xTask );\r
void MPU_vTaskResume( xTaskHandle pxTaskToResume );\r
/* Simulate the stack frame as it would be created by a context switch\r
interrupt. */\r
pxTopOfStack--; /* Offset added to account for the way the MCU uses the stack on entry/exit of interrupts. */\r
+ pxTopOfStack--; /* Offset added to ensure 8-byte alignment is maintained. */\r
*pxTopOfStack = portINITIAL_XPSR; /* xPSR */\r
pxTopOfStack--;\r
*pxTopOfStack = ( portSTACK_TYPE ) pxCode; /* PC */\r
#endif\r
/*-----------------------------------------------------------*/\r
\r
-#if ( INCLUDE_eTaskStateGet == 1 )\r
- eTaskState MPU_eTaskStateGet( xTaskHandle pxTask )\r
+#if ( INCLUDE_eTaskGetState == 1 )\r
+ eTaskState MPU_eTaskGetState( xTaskHandle pxTask )\r
{\r
portBASE_TYPE xRunningPrivileged = prvRaisePrivilege();\r
eTaskState eReturn;\r
\r
- eReturn = eTaskStateGet( pxTask );\r
+ eReturn = eTaskGetState( pxTask );\r
portRESET_PRIVILEGE( xRunningPrivileged );\r
return eReturn;\r
}\r