/*
* Version $Id$
+ *
+ * Kern Sibbald, June MMIII
*/
-
/*
- Copyright (C) 2003-2004 Kern Sibbald and John Walker
+ Bacula® - The Network Backup Solution
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of
- the License, or (at your option) any later version.
+ Copyright (C) 2003-2006 Free Software Foundation Europe e.V.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
+ The main author of Bacula is Kern Sibbald, with contributions from
+ many others, a complete list can be found in the file AUTHORS.
+ This program is Free Software; you can redistribute it and/or
+ modify it under the terms of version two of the GNU General Public
+ License as published by the Free Software Foundation plus additions
+ that are listed in the file LICENSE.
+
+ This program is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
- You should have received a copy of the GNU General Public
- License along with this program; if not, write to the Free
- Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
- MA 02111-1307, USA.
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ 02110-1301, USA.
- Kern Sibbald, June MMIII
+ Bacula® is a registered trademark of John Walker.
+ The licensor of Bacula is the Free Software Foundation Europe
+ (FSFE), Fiduciary Program, Sumatrastrasse 25, 8006 Zürich,
+ Switzerland, email:ftf@fsfeurope.org.
+*/
- */
-/*
+/*
* There is a lot of extra casting here to work around the fact
* that some compilers (Sun and Visual C++) do not accept
* (void *) as an lvalue on the left side of an equal.
*
* Loop var through each member of list
*/
+#ifdef HAVE_TYPEOF
#define foreach_alist(var, list) \
- for((*((void **)&(var))=(void*)((list)->first())); (var); (*((void **)&(var))=(void*)((list)->next())))
-
-#ifdef the_easy_way
-#define foreach_dlist(var, list) \
- for((void*(var))=(list)->first(); (var); (void *(var))=(list)->next(var)); )
+ for((var)=(typeof(var))(list)->first(); (var); (var)=(typeof(var))(list)->next() )
+#else
+#define foreach_alist(var, list) \
+ for((*((void **)&(var))=(void*)((list)->first())); \
+ (var); \
+ (*((void **)&(var))=(void*)((list)->next())))
#endif
+
/* Second arg of init */
enum {
owned_by_alist = true,
not_owned_by_alist = false
};
-/*
+/*
* Array list -- much like a simplified STL vector
* array of pointers to inserted items
*/
void grow_list(void);
public:
alist(int num = 1, bool own=true);
+ ~alist();
void init(int num = 1, bool own=true);
void append(void *item);
void prepend(void *item);
int size() const;
void destroy();
void grow(int num);
+
+ /* Use it as a stack, pushing and poping from the end */
+ void push(void *item) { append(item); };
+ void *pop() { return remove(num_items-1); };
};
inline void * alist::operator [](int index) const {
inline bool alist::empty() const
{
- return num_items == 0;
+ /* Check for null pointer */
+ return this ? num_items == 0 : true;
}
-/*
+/*
* This allows us to do explicit initialization,
* allowing us to mix C++ classes inside malloc'ed
* C structures. Define before called in constructor.
/* Constructor */
inline alist::alist(int num, bool own) {
- this->init(num, own);
+ init(num, own);
+}
+
+/* Destructor */
+inline alist::~alist() {
+ destroy();
}
-
+
/* Current size of list */
-inline int alist::size() const
+inline int alist::size() const
{
- return num_items;
+ /*
+ * Check for null pointer, which allows test
+ * on size to succeed even if nothing put in
+ * alist.
+ */
+ return this ? num_items : 0;
}
/* How much to grow by each time */
-inline void alist::grow(int num)
+inline void alist::grow(int num)
{
num_grow = num;
}
-
-