</itemize>
+<sect1>C64-specific accelerator functions<p>
+
+The functions listed below are accelerator functions for the C64. See the <url
+url="funcref.html" name="function reference"> for declaration and usage.
+
+<itemize>
+<item>detect_c128
+<item>detect_c64dtv
+<item>detect_scpu
+<item>get_c128_speed
+<item>get_c64dtv_speed
+<item>get_scpu_speed
+<item>set_c128_speed
+<item>set_c64dtv_speed
+<item>set_scpu_speed
+</itemize>
+
+
<sect1>CBM-specific functions<p>
Some functions are available for all (or at least most) of the Commodore
You can use a mouse driver at the same time that you use a TGI driver. But, if
you want to see the default mouse pointer on the graphics screen, then you
explicitly must link a special object file into your program. It will put the
-arrow into the "high RAM" area where the bitmaps are put. It's name is
+arrow into the "high RAM" area where the bitmaps are put. Its name is
"<tt/c64-tgimousedata.o/". Example:
<tscreen><verb>
Will test the hardware for the available RAM.
<tag><tt/c64-reu.emd (c64_reu_emd)/</tag>
- A driver for the CBM REUs. The driver will determine from the connected REU
- if it supports 128KB of RAM or more. In the latter case, 256KB are assumed,
- but since there are no range checks, the application can use more memory if
- it has better knowledge about the hardware than the driver.
+ A driver for the CBM REUs. The driver will test the connected REU to find
+ out how much RAM is present.
<tag><tt/c64-vdc.emd (c64_vdc_emd)/</tag>
A driver for the VDC memory of the C128. Written and contributed by Maciej