<article>
<title>Nintendo Entertainment System specific information for cc65
-<author>Ullrich von Bassewitz, <htmlurl url="mailto:uz@cc65.org" name="uz@cc65.org">
-Stefan A. Haubenthal, <htmlurl url="mailto:polluks@sdf.lonestar.org" name="polluks@sdf.lonestar.org">
-<date>2005-07-17
+<author>
+<url url="mailto:uz@cc65.org" name="Ullrich von Bassewitz">,<newline>
+<url url="mailto:polluks@sdf.lonestar.org" name="Stefan A. Haubenthal">
+<date>2014-04-12
<abstract>
An overview over the NES runtime system as it is implemented for the
files, available drivers, and any pitfalls specific to that platform.
Please note that NES specific functions are just mentioned here, they are
-described in detail in the separate <htmlurl url="funcref.html" name="function
+described in detail in the separate <url url="funcref.html" name="function
reference">. Even functions marked as "platform dependent" may be available on
more than one platform. Please see the function reference for more
information.
<sect1>NES specific functions<p>
<itemize>
-<item>waitvblank
-<item>get_tv
+<item>waitvsync - wait until the start of the next frame</item>
+<item>get_tv</item>
</itemize>
</descrip><p>
+The generic interface doesn't export the start and select buttons. To
+test for those, use the defines in nes.h instead of the generic masks.
+
+Example:
+<tscreen><verb>
+if (joy_read(0) & KEY_A)
+</verb></tscreen>
+
<sect1>Mouse drivers<p>