#define _CLIENT_H
/**
- * Removes the given client from the container, either because it will be inserted into another
- * one or because it was unmapped
+ * Removes the given client from the container, either because it will be
+ * inserted into another one or because it was unmapped
*
*/
-void client_remove_from_container(xcb_connection_t *conn, Client *client, Container *container, bool remove_from_focusstack);
+void client_remove_from_container(xcb_connection_t *conn, Client *client,
+ Container *container,
+ bool remove_from_focusstack);
/**
- * Warps the pointer into the given client (in the middle of it, to be specific), therefore
- * selecting it
+ * Warps the pointer into the given client (in the middle of it, to be
+ * specific), therefore selecting it
*
*/
void client_warp_pointer_into(xcb_connection_t *conn, Client *client);
void client_kill(xcb_connection_t *conn, Client *window);
/**
- * Checks if the given window class and title match the given client
- * Window title is passed as "normal" string and as UCS-2 converted string for
+ * Checks if the given window class and title match the given client Window
+ * title is passed as "normal" string and as UCS-2 converted string for
* matching _NET_WM_NAME capable clients as well as those using legacy hints.
*
*/
void client_enter_fullscreen(xcb_connection_t *conn, Client *client);
/**
- * Toggles fullscreen mode for the given client. It updates the data structures and
- * reconfigures (= resizes/moves) the client and its frame to the full size of the
- * screen. When leaving fullscreen, re-rendering the layout is forced.
+ * Toggles fullscreen mode for the given client. It updates the data
+ * structures and reconfigures (= resizes/moves) the client and its frame to
+ * the full size of the screen. When leaving fullscreen, re-rendering the
+ * layout is forced.
*
*/
void client_toggle_fullscreen(xcb_connection_t *conn, Client *client);
/**
- * Sets the position of the given client in the X stack to the highest (tiling layer is always
- * on the same position, so this doesn’t matter) below the first floating client, so that
- * floating windows are always on top.
+ * Sets the position of the given client in the X stack to the highest (tiling
+ * layer is always on the same position, so this doesn’t matter) below the
+ * first floating client, so that floating windows are always on top.
*
*/
void client_set_below_floating(xcb_connection_t *conn, Client *client);
/**
- * Returns true if the client is floating. Makes the code more beatiful, as floating
- * is not simply a boolean, but also saves whether the user selected the current state
- * or whether it was automatically set.
+ * Returns true if the client is floating. Makes the code more beatiful, as
+ * floating is not simply a boolean, but also saves whether the user selected
+ * the current state or whether it was automatically set.
*
*/
bool client_is_floating(Client *client);