-#ifndef _CON_H
-#define _CON_H
+/*
+ * vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * con.c: Functions which deal with containers directly (creating containers,
+ * searching containers, getting specific properties from containers,
+ * …).
+ *
+ */
+#pragma once
/**
* Create a new container (and attach it to the given parent, if not NULL).
- * This function initializes the data structures and creates the appropriate
- * X11 IDs using x_con_init().
+ * This function only initializes the data structures.
+ *
+ */
+Con *con_new_skeleton(Con *parent, i3Window *window);
+
+/* A wrapper for con_new_skeleton, to retain the old con_new behaviour
*
*/
Con *con_new(Con *parent, i3Window *window);
*/
bool con_is_leaf(Con *con);
+/**
+ * Returns true when this con is a leaf node with a managed X11 window (e.g.,
+ * excluding dock containers)
+ */
+bool con_has_managed_window(Con *con);
+
+/*
+ * Returns true if a container should be considered split.
+ *
+ */
+bool con_is_split(Con *con);
+
+/**
+ * Returns true if this node has regular or floating children.
+ *
+ */
+bool con_has_children(Con *con);
+
/**
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
* Returns the first fullscreen node below this node.
*
*/
-Con *con_get_fullscreen_con(Con *con, int fullscreen_mode);
+Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode);
+
+/**
+ * Returns true if the container is internal, such as __i3_scratch
+ *
+ */
+bool con_is_internal(Con *con);
/**
* Returns true if the node is floating.
* Moves the given container to the currently focused container on the given
* workspace.
*
+ * The fix_coordinates flag will translate the current coordinates (offset from
+ * the monitor position basically) to appropriate coordinates on the
+ * destination workspace.
+ * Not enabling this behaviour comes in handy when this function gets called by
+ * floating_maybe_reassign_ws, which will only "move" a floating window when it
+ * *already* changed its coordinates to a different output.
+ *
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp);
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
/**
* Returns the orientation of the given container (for stacked containers,
* container).
*
*/
-int con_orientation(Con *con);
+orientation_t con_orientation(Con *con);
/**
* Returns the container which will be focused next when the given container
*/
Rect con_border_style_rect(Con *con);
+/**
+ * Returns adjacent borders of the window. We need this if hide_edge_borders is
+ * enabled.
+ */
+adjacent_t con_adjacent_borders(Con *con);
+
/**
* Use this function to get a container’s border style. This is important
* because when inside a stack, the border style is always BS_NORMAL.
*/
int con_border_style(Con *con);
+/**
+ * Sets the given border style on con, correctly keeping the position/size of a
+ * floating window.
+ *
+ */
+void con_set_border_style(Con *con, int border_style, int border_width);
+
/**
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
* new split container before).
*
*/
-void con_set_layout(Con *con, int layout);
+void con_set_layout(Con *con, layout_t layout);
+
+/**
+ * This function toggles the layout of a given container. toggle_mode can be
+ * either 'default' (toggle only between stacked/tabbed/last_split_layout),
+ * 'split' (toggle only between splitv/splith) or 'all' (toggle between all
+ * layouts).
+ *
+ */
+void con_toggle_layout(Con *con, const char *toggle_mode);
/**
* Determines the minimum size of the given con by looking at its children (for
*/
Rect con_minimum_size(Con *con);
-#endif
+/**
+ * Returns true if changing the focus to con would be allowed considering
+ * the fullscreen focus constraints. Specifically, if a fullscreen container or
+ * any of its descendants is focused, this function returns true if and only if
+ * focusing con would mean that focus would still be visible on screen, i.e.,
+ * the newly focused container would not be obscured by a fullscreen container.
+ *
+ * In the simplest case, if a fullscreen container or any of its descendants is
+ * fullscreen, this functions returns true if con is the fullscreen container
+ * itself or any of its descendants, as this means focus wouldn't escape the
+ * boundaries of the fullscreen container.
+ *
+ * In case the fullscreen container is of type CF_OUTPUT, this function returns
+ * true if con is on a different workspace, as focus wouldn't be obscured by
+ * the fullscreen container that is constrained to a different workspace.
+ *
+ * Note that this same logic can be applied to moving containers. If a
+ * container can be focused under the fullscreen focus constraints, it can also
+ * become a parent or sibling to the currently focused container.
+ *
+ */
+bool con_fullscreen_permits_focusing(Con *con);
+
+/**
+ * Checks if the given container has an urgent child.
+ *
+ */
+bool con_has_urgent_child(Con *con);
+
+/**
+ * Make all parent containers urgent if con is urgent or clear the urgent flag
+ * of all parent containers if there are no more urgent children left.
+ *
+ */
+void con_update_parents_urgency(Con *con);
+
+/**
+ * Set urgency flag to the container, all the parent containers and the workspace.
+ *
+ */
+void con_set_urgency(Con *con, bool urgent);
+
+/**
+ * Create a string representing the subtree under con.
+ *
+ */
+char *con_get_tree_representation(Con *con);