*/
void con_focus(Con *con);
+/**
+ * Sets input focus to the given container and raises it to the top.
+ *
+ */
+void con_activate(Con *con);
+
/**
* Closes the given container.
*
Con *con_get_workspace(Con *con);
/**
- * Searches parenst of the given 'con' until it reaches one with the specified
+ * Searches parents of the given 'con' until it reaches one with the specified
* 'orientation'. Aborts when it comes across a floating_con.
*
*/
*/
Con *con_by_con_id(long target);
+/**
+ * Returns true if the given container (still) exists.
+ * This can be used, e.g., to make sure a container hasn't been closed in the meantime.
+ *
+ */
+bool con_exists(Con *con);
+
/**
* Returns the container with the given frame ID or NULL if no such container
* exists.
*/
Con *con_for_window(Con *con, i3Window *window, Match **store_match);
+/**
+ * Iterate over the container's focus stack and return an array with the
+ * containers inside it, ordered from higher focus order to lowest.
+ *
+ */
+Con **get_focus_order(Con *con);
+
+/**
+ * Clear the container's focus stack and re-add it using the provided container
+ * array. The function doesn't check if the provided array contains the same
+ * containers with the previous focus stack but will not add floating containers
+ * in the new focus stack if container is not a workspace.
+ *
+ */
+void set_focus_order(Con *con, Con **focus_order);
+
/**
* Returns the number of children of this container.
*
* visible workspace on the given output.
*
*/
-void con_move_to_output(Con *con, Output *output);
+void con_move_to_output(Con *con, Output *output, bool fix_coordinates);
+
+/**
+ * Moves the given container to the currently focused container on the
+ * visible workspace on the output specified by the given name.
+ * The current output for the container is used to resolve relative names
+ * such as left, right, up, down.
+ *
+ */
+bool con_move_to_output_name(Con *con, const char *name, bool fix_coordinates);
/**
* Moves the given container to the given mark.