*/
Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode);
+/**
+ * Returns the fullscreen node that covers the given workspace if it exists.
+ * This is either a CF_GLOBAL fullscreen container anywhere or a CF_OUTPUT
+ * fullscreen container in the workspace.
+ *
+ */
+Con *con_get_fullscreen_covering_ws(Con *ws);
+
/**
* Returns true if the container is internal, such as __i3_scratch
*
*/
Con *con_for_window(Con *con, i3Window *window, Match **store_match);
+/**
+ * Iterate over the container's focus stack and return an array with the
+ * containers inside it, ordered from higher focus order to lowest.
+ *
+ */
+Con **get_focus_order(Con *con);
+
+/**
+ * Clear the container's focus stack and re-add it using the provided container
+ * array. The function doesn't check if the provided array contains the same
+ * containers with the previous focus stack but will not add floating containers
+ * in the new focus stack if container is not a workspace.
+ *
+ */
+void set_focus_order(Con *con, Con **focus_order);
+
/**
* Returns the number of children of this container.
*