*/
bool con_has_managed_window(Con *con);
-/*
+/**
* Returns true if a container should be considered split.
*
*/
bool con_is_split(Con *con);
+/**
+ * This will only return true for containers which have some parent with
+ * a tabbed / stacked parent of which they are not the currently focused child.
+ *
+ */
+bool con_is_hidden(Con *con);
+
+/**
+ * Returns whether the container or any of its children is sticky.
+ *
+ */
+bool con_is_sticky(Con *con);
+
/**
* Returns true if this node has regular or floating children.
*
*/
bool con_is_floating(Con *con);
+/**
+ * Returns true if the container is a docked container.
+ *
+ */
+bool con_is_docked(Con *con);
+
/**
* Checks if the given container is either floating or inside some floating
* container. It returns the FLOATING_CON container.
*/
Con *con_by_mark(const char *mark);
+/**
+ * Returns true if and only if the given containers holds the mark.
+ *
+ */
+bool con_has_mark(Con *con, const char *mark);
+
+/**
+ * Toggles the mark on a container.
+ * If the container already has this mark, the mark is removed.
+ * Otherwise, the mark is assigned to the container.
+ *
+ */
+void con_mark_toggle(Con *con, const char *mark, mark_mode_t mode);
+
+/**
+ * Assigns a mark to the container.
+ *
+ */
+void con_mark(Con *con, const char *mark, mark_mode_t mode);
+
+/*
+ * Removes marks from containers.
+ * If con is NULL, all containers are considered.
+ * If name is NULL, this removes all existing marks.
+ * Otherwise, it will only remove the given mark (if it is present).
+ *
+ */
+void con_unmark(Con *con, const char *name);
+
/**
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
+ * If ignore_focus is set, the container will be moved without modifying focus
+ * at all.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates,
+ bool dont_warp, bool ignore_focus);
/**
* Moves the given container to the given mark.