*/
bool con_is_hidden(Con *con);
+/**
+ * Returns whether the container or any of its children is sticky.
+ *
+ */
+bool con_is_sticky(Con *con);
+
/**
* Returns true if this node has regular or floating children.
*
*/
Con *con_by_mark(const char *mark);
+/**
+ * Returns true if and only if the given containers holds the mark.
+ *
+ */
+bool con_has_mark(Con *con, const char *mark);
+
+/**
+ * Toggles the mark on a container.
+ * If the container already has this mark, the mark is removed.
+ * Otherwise, the mark is assigned to the container.
+ *
+ */
+void con_mark_toggle(Con *con, const char *mark);
+
+/**
+ * Assigns a mark to the container.
+ *
+ */
+void con_mark(Con *con, const char *mark);
+
+/**
+ * If mark is NULL, this removes all existing marks.
+ * Otherwise, it will only remove the given mark (if it is present).
+ *
+ */
+void con_unmark(const char *mark);
+
/**
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
+ * If ignore_focus is set, the container will be moved without modifying focus
+ * at all.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates,
+ bool dont_warp, bool ignore_focus);
/**
* Moves the given container to the given mark.