#ifndef _CONFIG_H
#define _CONFIG_H
+#include <stdbool.h>
#include "queue.h"
typedef struct Config Config;
extern Config config;
+/**
+ * Part of the struct Config. It makes sense to group colors for background,
+ * border and text as every element in i3 has them (window decorations, bar).
+ *
+ */
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
};
+/**
+ * Holds a user-assigned variable for parsing the configuration file. The key
+ * is replaced by value in every following line of the file.
+ *
+ */
struct Variable {
char *key;
char *value;
SLIST_ENTRY(Variable) variables;
};
+/**
+ * Holds part of the configuration (the part which is not already in dedicated
+ * structures in include/data.h).
+ *
+ */
struct Config {
const char *terminal;
const char *font;
+ const char *ipc_socket_path;
+
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
* configuration file.
*
*/
-void load_configuration(xcb_connection_t *conn, const char *override_configfile);
+void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
+
+/**
+ * Ungrabs all keys, to be called before re-grabbing the keys because of a
+ * mapping_notify event or a configuration file reload
+ *
+ */
+void ungrab_all_keys(xcb_connection_t *conn);
+
+/**
+ * Grab the bound keys (tell X to send us keypress events for those keycodes)
+ *
+ */
+void grab_all_keys(xcb_connection_t *conn);
#endif