*
* i3 - an improved dynamic tiling window manager
*
- * © 2009 Michael Stapelberg and contributors
+ * © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
- * include/config.h: Contains all structs/variables for
- * the configurable part of i3
+ * include/config.h: Contains all structs/variables for the configurable
+ * part of i3 as well as functions handling the configuration file (calling
+ * the parser (src/cfgparse.y) with the correct path, switching key bindings
+ * mode).
*
*/
#include <stdbool.h>
#include "queue.h"
+#include "i3.h"
typedef struct Config Config;
extern Config config;
+extern SLIST_HEAD(modes_head, Mode) modes;
+
+/**
+ * Used during the config file lexing/parsing to keep the state of the lexer
+ * in order to provide useful error messages in yyerror().
+ *
+ */
+struct context {
+ int line_number;
+ char *line_copy;
+ const char *filename;
+
+ /* These are the same as in YYLTYPE */
+ int first_column;
+ int last_column;
+};
/**
* Part of the struct Config. It makes sense to group colors for background,
struct Variable {
char *key;
char *value;
+ char *next_match;
SLIST_ENTRY(Variable) variables;
};
+/**
+ * The configuration file can contain multiple sets of bindings. Apart from the
+ * default set (name == "default"), you can specify other sets and change the
+ * currently active set of bindings by using the "mode <name>" command.
+ *
+ */
+struct Mode {
+ char *name;
+ struct bindings_head *bindings;
+
+ SLIST_ENTRY(Mode) modes;
+};
+
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
const char *ipc_socket_path;
+ int container_mode;
+ int container_stack_limit;
+ int container_stack_limit_value;
+
+ /** By default, focus follows mouse. If the user explicitly wants to
+ * turn this off (and instead rely only on the keyboard for changing
+ * focus), we allow him to do this with this relatively special option.
+ * It is not planned to add any different focus models. */
+ bool disable_focus_follows_mouse;
+
+ /** By default, a workspace bar is drawn at the bottom of the screen.
+ * If you want to have a more fancy bar, it is recommended to replace
+ * the whole bar by dzen2, for example using the i3-wsbar script which
+ * comes with i3. Thus, you can turn it off entirely. */
+ bool disable_workspace_bar;
+
+ const char *default_border;
+
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
+ struct Colortriple urgent;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
+ struct Colortriple urgent;
} bar;
};
+char *glob_path(const char *path);
+bool path_exists(const char *path);
+
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
+/**
+ * Translates keysymbols to keycodes for all bindings which use keysyms.
+ *
+ */
+void translate_keysyms();
+
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
-void grab_all_keys(xcb_connection_t *conn);
+void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
+
+/**
+ * Switches the key bindings to the given mode, if the mode exists
+ *
+ */
+void switch_mode(xcb_connection_t *conn, const char *new_mode);
+
+/**
+ * Returns a pointer to the Binding with the specified modifiers and keycode
+ * or NULL if no such binding exists.
+ *
+ */
+Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode);
+
+/* prototype for src/cfgparse.y */
+void parse_file(const char *f);
#endif