*
*/
struct Colortriple {
- uint32_t border;
- uint32_t background;
- uint32_t text;
- uint32_t indicator;
+ color_t border;
+ color_t background;
+ color_t text;
+ color_t indicator;
};
/**
*/
struct Mode {
char *name;
+ bool pango_markup;
struct bindings_head *bindings;
SLIST_ENTRY(Mode) modes;
* flag can be delayed using an urgency timer. */
float workspace_urgency_timer;
- /** Use a timer to delay exiting when no output is available.
- * This can prevent i3 from exiting when all outputs disappear momentarily. */
- float zero_disp_exit_timer_ms;
-
/** Behavior when a window sends a NET_ACTIVE_WINDOW message. */
enum {
/* Focus if the target workspace is visible, set urgency hint otherwise. */
/* Color codes are stored here */
struct config_client {
- uint32_t background;
+ color_t background;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
* simplicity (since we store just strings). */
char **outputs;
- /** Output on which the tray should be shown. The special value of 'no'
- * disables the tray (it’s enabled by default). */
- char *tray_output;
+ /* List of outputs on which the tray is allowed to be shown, in order.
+ * The special value "none" disables it (per default, it will be shown) and
+ * the special value "primary" enabled it on the primary output. */
+ TAILQ_HEAD(tray_outputs_head, tray_output_t) tray_outputs;
+
+ /* Padding around the tray icons. */
+ int tray_padding;
/** Path to the i3 IPC socket. This option is discouraged since programs
* can find out the path by looking for the I3_SOCKET_PATH property on the
M_MOD5 = 7
} modifier;
- TAILQ_HEAD(mouse_commands_head, Mousecommand) mouse_commands;
+ TAILQ_HEAD(bar_bindings_head, Barbinding) bar_bindings;
/** Bar position (bottom by default). */
enum { P_BOTTOM = 0,
char *statusline;
char *separator;
+ char *focused_background;
+ char *focused_statusline;
+ char *focused_separator;
+
char *focused_workspace_border;
char *focused_workspace_bg;
char *focused_workspace_text;
* clicking on the non-statusline part of i3bar.
*
*/
-struct Mousecommand {
- /** The button for this command (e.g., "button1") */
- char *button;
+struct Barbinding {
+ /** The button to be used (e.g., 1 for "button1"). */
+ int input_code;
/** The command which is to be executed for this button. */
char *command;
- TAILQ_ENTRY(Mousecommand) commands;
+ TAILQ_ENTRY(Barbinding) bindings;
+};
+
+struct tray_output_t {
+ char *output;
+
+ TAILQ_ENTRY(tray_output_t) tray_outputs;
};
/**