typedef struct Assignment Assignment;
typedef struct Window i3Window;
-
/******************************************************************************
* Helper types
*****************************************************************************/
-typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
-typedef enum { NO_ORIENTATION = 0, HORIZ, VERT } orientation_t;
-typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_PIXEL = 2 } border_style_t;
+typedef enum { D_LEFT,
+ D_RIGHT,
+ D_UP,
+ D_DOWN } direction_t;
+typedef enum { NO_ORIENTATION = 0,
+ HORIZ,
+ VERT } orientation_t;
+typedef enum { BS_NORMAL = 0,
+ BS_NONE = 1,
+ BS_PIXEL = 2 } border_style_t;
/** parameter to specify whether tree_close() and x_window_kill() should kill
* only this specific window or the whole X11 client */
-typedef enum { DONT_KILL_WINDOW = 0, KILL_WINDOW = 1, KILL_CLIENT = 2 } kill_window_t;
+typedef enum { DONT_KILL_WINDOW = 0,
+ KILL_WINDOW = 1,
+ KILL_CLIENT = 2 } kill_window_t;
/** describes if the window is adjacent to the output (physical screen) edges. */
typedef enum { ADJ_NONE = 0,
ADJ_LEFT_SCREEN_EDGE = (1 << 0),
ADJ_RIGHT_SCREEN_EDGE = (1 << 1),
ADJ_UPPER_SCREEN_EDGE = (1 << 2),
- ADJ_LOWER_SCREEN_EDGE = (1 << 4)} adjacent_t;
+ ADJ_LOWER_SCREEN_EDGE = (1 << 4) } adjacent_t;
enum {
BIND_NONE = 0,
- BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
- BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
- BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */
- BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */
- BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */
- BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */
- BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */
+ BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
+ BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
+ BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */
+ BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */
+ BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */
+ BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */
+ BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */
BIND_MODE_SWITCH = (1 << 8)
};
B_MOUSE = 1
} input_type_t;
+/**
+ * Mouse pointer warping modes.
+ */
+typedef enum {
+ POINTER_WARPING_OUTPUT = 0,
+ POINTER_WARPING_NONE = 1
+} warping_t;
+
/**
* Stores a rectangle, for example the size of a window, the child window etc.
* It needs to be packed so that the compiler will not add any padding bytes.
};
/**
- * Stores which workspace (by name) goes to which output.
+ * Stores which workspace (by name or number) goes to which output.
*
*/
struct Workspace_Assignment {
B_UPON_KEYRELEASE_IGNORE_MODS = 2,
} release;
+ /** If this is true for a mouse binding, the binding should be executed
+ * when the button is pressed over any part of the window, not just the
+ * title bar (default). */
+ bool whole_window;
+
uint32_t number_keycodes;
/** Keycode to bind */
* This is an array of number_keycodes size. */
xcb_keycode_t *translated_to;
-
/** Command, like in command mode */
char *command;
bool doesnt_accept_focus;
/** Whether the window says it is a dock window */
- enum { W_NODOCK = 0, W_DOCK_TOP = 1, W_DOCK_BOTTOM = 2 } dock;
+ enum { W_NODOCK = 0,
+ W_DOCK_TOP = 1,
+ W_DOCK_BOTTOM = 2 } dock;
/** When this window was marked urgent. 0 means not urgent */
struct timeval urgent;
M_DOCK_BOTTOM = 3
} dock;
xcb_window_t id;
- enum { M_ANY = 0, M_TILING, M_FLOATING } floating;
+ enum { M_ANY = 0,
+ M_TILING,
+ M_FLOATING } floating;
Con *con_id;
/* Where the window looking for a match should be inserted:
* (dockareas)
*
*/
- enum { M_HERE = 0, M_ASSIGN_WS, M_BELOW } insert_where;
+ enum { M_HERE = 0,
+ M_ASSIGN_WS,
+ M_BELOW } insert_where;
TAILQ_ENTRY(Match) matches;
*
*/
enum {
- A_ANY = 0,
- A_COMMAND = (1 << 0),
+ A_ANY = 0,
+ A_COMMAND = (1 << 0),
A_TO_WORKSPACE = (1 << 1),
- A_TO_OUTPUT = (1 << 2)
+ A_TO_OUTPUT = (1 << 2)
} type;
/** the criteria to check if a window matches */
};
/** Fullscreen modes. Used by Con.fullscreen_mode. */
-typedef enum { CF_NONE = 0, CF_OUTPUT = 1, CF_GLOBAL = 2 } fullscreen_mode_t;
+typedef enum { CF_NONE = 0,
+ CF_OUTPUT = 1,
+ CF_GLOBAL = 2 } fullscreen_mode_t;
/**
* A 'Con' represents everything from the X11 root window down to a single X11 window.
TAILQ_ENTRY(Con) floating_windows;
/** callbacks */
- void(*on_remove_child)(Con *);
+ void (*on_remove_child)(Con *);
enum {
/* Not a scratchpad window. */