* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* include/data.h: This file defines all data structures used by i3
*
*/
-#ifndef I3_DATA_H
-#define I3_DATA_H
+#pragma once
#define SN_API_NOT_YET_FROZEN 1
#include <libsn/sn-launcher.h>
typedef struct Assignment Assignment;
typedef struct Window i3Window;
-
/******************************************************************************
* Helper types
*****************************************************************************/
-typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
-typedef enum { NO_ORIENTATION = 0, HORIZ, VERT } orientation_t;
-typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_PIXEL = 2 } border_style_t;
+typedef enum { D_LEFT,
+ D_RIGHT,
+ D_UP,
+ D_DOWN } direction_t;
+typedef enum { NO_ORIENTATION = 0,
+ HORIZ,
+ VERT } orientation_t;
+typedef enum { BS_NORMAL = 0,
+ BS_NONE = 1,
+ BS_PIXEL = 2 } border_style_t;
/** parameter to specify whether tree_close() and x_window_kill() should kill
* only this specific window or the whole X11 client */
-typedef enum { DONT_KILL_WINDOW = 0, KILL_WINDOW = 1, KILL_CLIENT = 2 } kill_window_t;
+typedef enum { DONT_KILL_WINDOW = 0,
+ KILL_WINDOW = 1,
+ KILL_CLIENT = 2 } kill_window_t;
/** describes if the window is adjacent to the output (physical screen) edges. */
typedef enum { ADJ_NONE = 0,
ADJ_LEFT_SCREEN_EDGE = (1 << 0),
ADJ_RIGHT_SCREEN_EDGE = (1 << 1),
ADJ_UPPER_SCREEN_EDGE = (1 << 2),
- ADJ_LOWER_SCREEN_EDGE = (1 << 4)} adjacent_t;
+ ADJ_LOWER_SCREEN_EDGE = (1 << 4) } adjacent_t;
enum {
BIND_NONE = 0,
- BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
- BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
- BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */
- BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */
- BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */
- BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */
- BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */
+ BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
+ BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
+ BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */
+ BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */
+ BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */
+ BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */
+ BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */
BIND_MODE_SWITCH = (1 << 8)
};
L_SPLITH = 6
} layout_t;
+/**
+ * Binding input types. See Binding::input_type.
+ */
+typedef enum {
+ B_KEYBOARD = 0,
+ B_MOUSE = 1
+} input_type_t;
+
+/**
+ * Mouse pointer warping modes.
+ */
+typedef enum {
+ POINTER_WARPING_OUTPUT = 0,
+ POINTER_WARPING_NONE = 1
+} warping_t;
+
/**
* Stores a rectangle, for example the size of a window, the child window etc.
* It needs to be packed so that the compiler will not add any padding bytes.
};
/**
- * Stores which workspace (by name) goes to which output.
+ * Stores which workspace (by name or number) goes to which output.
*
*/
struct Workspace_Assignment {
*
*/
struct Binding {
+ /* The type of input this binding is for. (Mouse bindings are not yet
+ * implemented. All bindings are currently assumed to be keyboard bindings.) */
+ input_type_t input_type;
+
/** If true, the binding should be executed upon a KeyRelease event, not a
* KeyPress (the default). */
enum {
B_UPON_KEYRELEASE_IGNORE_MODS = 2,
} release;
+ /** If this is true for a mouse binding, the binding should be executed
+ * when the button is pressed over the window border. */
+ bool border;
+
+ /** If this is true for a mouse binding, the binding should be executed
+ * when the button is pressed over any part of the window, not just the
+ * title bar (default). */
+ bool whole_window;
+
uint32_t number_keycodes;
/** Keycode to bind */
* This is an array of number_keycodes size. */
xcb_keycode_t *translated_to;
-
/** Command, like in command mode */
char *command;
/** The name of the window. */
i3String *name;
+ /** The format with which the window's name should be displayed. */
+ char *title_format;
/** The WM_WINDOW_ROLE of this window (for example, the pidgin buddy window
* sets "buddy list"). Useful to match specific windows in assignments or
* default will be 'accepts focus'. */
bool doesnt_accept_focus;
+ /** The _NET_WM_WINDOW_TYPE for this window. */
+ xcb_atom_t window_type;
+
/** Whether the window says it is a dock window */
- enum { W_NODOCK = 0, W_DOCK_TOP = 1, W_DOCK_BOTTOM = 2 } dock;
+ enum { W_NODOCK = 0,
+ W_DOCK_TOP = 1,
+ W_DOCK_BOTTOM = 2 } dock;
/** When this window was marked urgent. 0 means not urgent */
struct timeval urgent;
struct regex *class;
struct regex *instance;
struct regex *mark;
- struct regex *role;
+ struct regex *window_role;
+ xcb_atom_t window_type;
enum {
U_DONTCHECK = -1,
U_LATEST = 0,
M_DOCK_BOTTOM = 3
} dock;
xcb_window_t id;
- enum { M_ANY = 0, M_TILING, M_FLOATING } floating;
+ enum { M_ANY = 0,
+ M_TILING,
+ M_FLOATING } floating;
Con *con_id;
/* Where the window looking for a match should be inserted:
* (dockareas)
*
*/
- enum { M_HERE = 0, M_ASSIGN_WS, M_BELOW } insert_where;
+ enum { M_HERE = 0,
+ M_ASSIGN_WS,
+ M_BELOW } insert_where;
TAILQ_ENTRY(Match) matches;
/**
* An Assignment makes specific windows go to a specific workspace/output or
* run a command for that window. With this mechanism, the user can -- for
- * example -- assign his browser to workspace "www". Checking if a window is
+ * example -- assign their browser to workspace "www". Checking if a window is
* assigned works by comparing the Match data structure with the window (see
* match_matches_window()).
*
*
* A_COMMAND = run the specified command for the matching window
* A_TO_WORKSPACE = assign the matching window to the specified workspace
- * A_TO_OUTPUT = assign the matching window to the specified output
+ * A_NO_FOCUS = don't focus matched window when it is managed
*
* While the type is a bitmask, only one value can be set at a time. It is
* a bitmask to allow filtering for multiple types, for example in the
*
*/
enum {
- A_ANY = 0,
- A_COMMAND = (1 << 0),
+ A_ANY = 0,
+ A_COMMAND = (1 << 0),
A_TO_WORKSPACE = (1 << 1),
- A_TO_OUTPUT = (1 << 2)
+ A_NO_FOCUS = (1 << 2)
} type;
/** the criteria to check if a window matches */
Match match;
- /** destination workspace/output/command, depending on the type */
+ /** destination workspace/command, depending on the type */
union {
char *command;
char *workspace;
- char *output;
} dest;
TAILQ_ENTRY(Assignment) assignments;
};
+/** Fullscreen modes. Used by Con.fullscreen_mode. */
+typedef enum { CF_NONE = 0,
+ CF_OUTPUT = 1,
+ CF_GLOBAL = 2 } fullscreen_mode_t;
+
/**
* A 'Con' represents everything from the X11 root window down to a single X11 window.
*
/* user-definable mark to jump to this container later */
char *mark;
+ /* cached to decide whether a redraw is needed */
+ bool mark_changed;
double percent;
- /* proportional width/height, calculated from WM_NORMAL_HINTS, used to
- * apply an aspect ratio to windows (think of MPlayer) */
- int proportional_width;
- int proportional_height;
+ /* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
+ double aspect_ratio;
/* the wanted size of the window, used in combination with size
* increments (see below). */
int base_width;
TAILQ_HEAD(swallow_head, Match) swallow_head;
- enum { CF_NONE = 0, CF_OUTPUT = 1, CF_GLOBAL = 2 } fullscreen_mode;
+ fullscreen_mode_t fullscreen_mode;
/* layout is the layout of this container: one of split[v|h], stacked or
* tabbed. Special containers in the tree (above workspaces) have special
* layouts like dockarea or output.
TAILQ_ENTRY(Con) floating_windows;
/** callbacks */
- void(*on_remove_child)(Con *);
+ void (*on_remove_child)(Con *);
enum {
/* Not a scratchpad window. */
/* Depth of the container window */
uint16_t depth;
};
-
-#endif