*****************************************************************************/
typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
typedef enum { NO_ORIENTATION = 0, HORIZ, VERT } orientation_t;
-typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_1PIXEL = 3 } border_style_t;
+typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_1PIXEL = 2 } border_style_t;
enum {
BIND_NONE = 0,
* two stages) */
bool changed;
bool to_be_disabled;
+ bool primary;
/** x, y, width, height */
Rect rect;
+#if 0
/** The bar window */
xcb_window_t bar;
xcb_gcontext_t bargc;
/** Contains all clients with _NET_WM_WINDOW_TYPE ==
* _NET_WM_WINDOW_TYPE_DOCK */
SLIST_HEAD(dock_clients_head, Client) dock_clients;
+#endif
TAILQ_ENTRY(xoutput) outputs;
};
enum { M_USER = 0, M_RESTART } source;
- /* wo das fenster eingefügt werden soll. bei here wird es direkt
- * diesem Con zugewiesen, also layout saving. bei active ist es
- * ein assignment, welches an der momentan fokussierten stelle einfügt */
- enum { M_HERE = 0, M_ACTIVE } insert_where;
+ /* Where the window looking for a match should be inserted:
+ *
+ * M_HERE = the matched container will be replaced by the window
+ * (layout saving)
+ * M_ACTIVE = the window will be inserted next to the currently focused
+ * container below the matched container
+ * (assignments)
+ * M_BELOW = the window will be inserted as a child of the matched container
+ * (dockareas)
+ *
+ */
+ enum { M_HERE = 0, M_ACTIVE, M_BELOW } insert_where;
TAILQ_ENTRY(Match) matches;
};
struct Con {
bool mapped;
- enum { CT_ROOT = 0, CT_OUTPUT = 1, CT_CON = 2, CT_FLOATING_CON = 3, CT_WORKSPACE = 4 } type;
+ enum {
+ CT_ROOT = 0,
+ CT_OUTPUT = 1,
+ CT_CON = 2,
+ CT_FLOATING_CON = 3,
+ CT_WORKSPACE = 4,
+ CT_DOCKAREA = 5
+ } type;
orientation_t orientation;
struct Con *parent;
- /* parent before setting it to floating */
- struct Con *old_parent;
struct Rect rect;
struct Rect window_rect;
struct Rect deco_rect;
+ /** the geometry this window requested when getting mapped */
+ struct Rect geometry;
char *name;
TAILQ_HEAD(swallow_head, Match) swallow_head;
enum { CF_NONE = 0, CF_OUTPUT = 1, CF_GLOBAL = 2 } fullscreen_mode;
- enum { L_DEFAULT = 0, L_STACKED = 1, L_TABBED = 2 } layout;
+ enum { L_DEFAULT = 0, L_STACKED = 1, L_TABBED = 2, L_DOCKAREA = 3, L_OUTPUT = 4 } layout;
border_style_t border_style;
/** floating? (= not in tiling layout) This cannot be simply a bool
* because we want to keep track of whether the status was set by the
TAILQ_ENTRY(Con) focused;
TAILQ_ENTRY(Con) all_cons;
TAILQ_ENTRY(Con) floating_windows;
+
+ /** callbacks */
+ void(*on_remove_child)(Con *);
};
#endif