* floating.c: Floating windows.
*
*/
-#ifndef _FLOATING_H
-#define _FLOATING_H
+#pragma once
#include "tree.h"
/** Callback for dragging */
-typedef void(*callback_t)(Con*, Rect*, uint32_t, uint32_t, const void*);
+typedef void (*callback_t)(Con *, Rect *, uint32_t, uint32_t, const void *);
/** Macro to create a callback function for dragging */
-#define DRAGGING_CB(name) \
- static void name(Con *con, Rect *old_rect, uint32_t new_x, \
- uint32_t new_y, const void *extra)
+#define DRAGGING_CB(name) \
+ static void name(Con *con, Rect *old_rect, uint32_t new_x, \
+ uint32_t new_y, const void *extra)
/** On which border was the dragging initiated? */
-typedef enum { BORDER_LEFT = (1 << 0),
- BORDER_RIGHT = (1 << 1),
- BORDER_TOP = (1 << 2),
- BORDER_BOTTOM = (1 << 3)} border_t;
+typedef enum { BORDER_LEFT = (1 << 0),
+ BORDER_RIGHT = (1 << 1),
+ BORDER_TOP = (1 << 2),
+ BORDER_BOTTOM = (1 << 3) } border_t;
/**
* Enables floating mode for the given container by detaching it from its
*/
void floating_resize_window(Con *con, const bool proportional, const xcb_button_press_event_t *event);
+/**
+ * Called when a floating window is created or resized.
+ * This function resizes the window if its size is higher or lower than the
+ * configured maximum/minimum size, respectively.
+ *
+ */
+void floating_check_size(Con *floating_con);
+
#if 0
/**
* Changes focus in the given direction for floating clients.
#endif
/**
- * This function grabs your pointer and lets you drag stuff around (borders).
- * Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
- * and the given callback will be called with the parameters specified (client,
- * border on which the click originally was), the original rect of the client,
- * the event and the new coordinates (x, y).
+ * This is the return value of a drag operation like drag_pointer.
+ *
+ * DRAGGING will indicate the drag action is still in progress and can be
+ * continued or resolved.
+ *
+ * DRAG_SUCCESS will indicate the intention of the drag action should be
+ * carried out.
+ *
+ * DRAG_REVERT will indicate an attempt should be made to restore the state of
+ * the involved windows to their condition before the drag.
+ *
+ * DRAG_ABORT will indicate that the intention of the drag action cannot be
+ * carried out (e.g. because the window has been unmapped).
+ *
+ */
+typedef enum {
+ DRAGGING = 0,
+ DRAG_SUCCESS,
+ DRAG_REVERT,
+ DRAG_ABORT
+} drag_result_t;
+
+/**
+ * This function grabs your pointer and keyboard and lets you drag stuff around
+ * (borders). Every time you move your mouse, an XCB_MOTION_NOTIFY event will
+ * be received and the given callback will be called with the parameters
+ * specified (client, border on which the click originally was), the original
+ * rect of the client, the event and the new coordinates (x, y).
*
*/
-void drag_pointer(Con *con, const xcb_button_press_event_t *event,
- xcb_window_t confine_to, border_t border, callback_t callback,
- const void *extra);
+drag_result_t drag_pointer(Con *con, const xcb_button_press_event_t *event,
+ xcb_window_t confine_to, border_t border, int cursor,
+ callback_t callback, const void *extra);
/**
* Repositions the CT_FLOATING_CON to have the coordinates specified by
*/
void floating_reposition(Con *con, Rect newrect);
-#endif
+/**
+ * Fixes the coordinates of the floating window whenever the window gets
+ * reassigned to a different output (or when the output’s rect changes).
+ *
+ */
+void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect);