/*
- * vim:ts=8:expandtab
+ * vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
- * © 2009-2010 Michael Stapelberg and contributors
- *
- * See file LICENSE for license information.
+ * floating.c: Floating windows.
*
*/
#ifndef _FLOATING_H
#define _FLOATING_H
+#include "tree.h"
+
/** Callback for dragging */
-typedef void(*callback_t)(xcb_connection_t*, Client*, Rect*, uint32_t, uint32_t, void*);
+typedef void(*callback_t)(Con*, Rect*, uint32_t, uint32_t, const void*);
/** Macro to create a callback function for dragging */
#define DRAGGING_CB(name) \
- static void name(xcb_connection_t *conn, Client *client, \
- Rect *old_rect, uint32_t new_x, uint32_t new_y, \
- void *extra)
+ static void name(Con *con, Rect *old_rect, uint32_t new_x, \
+ uint32_t new_y, const void *extra)
/** On which border was the dragging initiated? */
typedef enum { BORDER_LEFT = (1 << 0),
BORDER_BOTTOM = (1 << 3)} border_t;
/**
- * Enters floating mode for the given client. Correctly takes care of the
- * position/size (separately stored for tiling/floating mode) and
- * repositions/resizes/redecorates the client.
+ * Enables floating mode for the given container by detaching it from its
+ * parent, creating a new container around it and storing this container in the
+ * floating_windows list of the workspace.
+ *
+ */
+void floating_enable(Con *con, bool automatic);
+
+/**
+ * Disables floating mode for the given container by re-attaching the container
+ * to its old parent.
+ *
+ */
+void floating_disable(Con *con, bool automatic);
+
+/**
+ * Calls floating_enable() for tiling containers and floating_disable() for
+ * floating containers.
*
* If the automatic flag is set to true, this was an automatic update by a
* change of the window class from the application which can be overwritten by
* the user.
*
*/
-void toggle_floating_mode(xcb_connection_t *conn, Client *client,
- bool automatic);
+void toggle_floating_mode(Con *con, bool automatic);
+/**
+ * Raises the given container in the list of floating containers
+ *
+ */
+void floating_raise_con(Con *con);
+
+/**
+ * Checks if con’s coordinates are within its workspace and re-assigns it to
+ * the actual workspace if not.
+ *
+ */
+bool floating_maybe_reassign_ws(Con *con);
+
+#if 0
/**
* Removes the floating client from its workspace and attaches it to the new
* workspace. This is centralized here because it may happen if you move it
int floating_border_click(xcb_connection_t *conn, Client *client,
xcb_button_press_event_t *event);
+#endif
/**
* Called when the user clicked on the titlebar of a floating window.
* Calls the drag_pointer function with the drag_window callback
*
*/
-void floating_drag_window(xcb_connection_t *conn, Client *client,
- xcb_button_press_event_t *event);
+void floating_drag_window(Con *con, const xcb_button_press_event_t *event);
/**
* Called when the user clicked on a floating window while holding the
* Calls the drag_pointer function with the resize_window callback
*
*/
-void floating_resize_window(xcb_connection_t *conn, Client *client,
- xcb_button_press_event_t *event);
+void floating_resize_window(Con *con, const bool proportional, const xcb_button_press_event_t *event);
+#if 0
/**
* Changes focus in the given direction for floating clients.
*
*/
void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace);
+#endif
/**
* This function grabs your pointer and lets you drag stuff around (borders).
* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
* the event and the new coordinates (x, y).
*
*/
-void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event,
+void drag_pointer(Con *con, const xcb_button_press_event_t *event,
xcb_window_t confine_to, border_t border, callback_t callback,
- void *extra);
+ const void *extra);
#endif