#include <xcb/randr.h>
+
+void add_ignore_event(const int sequence);
+
/**
* There was a key press. We compare this key code with our bindings table and
* pass the bound action to parse_command().
int handle_enter_notify(void *ignored, xcb_connection_t *conn,
xcb_enter_notify_event_t *event);
+#if 0
/**
* When the user moves the mouse but does not change the active window
* (e.g. when having no windows opened but moving mouse on the root screen
*/
int handle_button_press(void *ignored, xcb_connection_t *conn,
xcb_button_press_event_t *event);
-
+#endif
/**
* A new window appeared on the screen (=was mapped), so let’s manage it.
*
*/
int handle_map_request(void *prophs, xcb_connection_t *conn,
xcb_map_request_event_t *event);
-
+#if 0
/**
* Configuration notifies are only handled because we need to set up ignore
* for the following enter notify events
*/
int handle_configure_request(void *prophs, xcb_connection_t *conn,
xcb_configure_request_event_t *event);
-
+#endif
/**
* Our window decorations were unmapped. That means, the window will be killed
* now, so we better clean up before.
*
*/
int handle_unmap_notify_event(void *data, xcb_connection_t *conn, xcb_unmap_notify_event_t *event);
+#if 0
+/**
+ * A destroy notify event is sent when the window is not unmapped, but
+ * immediately destroyed (for example when starting a window and immediately
+ * killing the program which started it).
+ *
+ * We just pass on the event to the unmap notify handler (by copying the
+ * important fields in the event data structure).
+ *
+ */
+int handle_destroy_notify_event(void *data, xcb_connection_t *conn,
+ xcb_destroy_notify_event_t *event);
+#endif
/**
* Called when a window changes its title
*
int handle_windowname_change(void *data, xcb_connection_t *conn, uint8_t state,
xcb_window_t window, xcb_atom_t atom,
xcb_get_property_reply_t *prop);
-
/**
- * We handle legacy window names (titles) which are in COMPOUND_TEXT
- * encoding. However, we just pass them along, so when containing non-ASCII
- * characters, those will be rendering incorrectly. In order to correctly
- * render unicode window titles in i3, an application has to set _NET_WM_NAME,
- * which is in UTF-8 encoding.
- *
- * On every update, a message is put out to the user, so he may improve the
- * situation and update applications which display filenames in their title to
- * correctly use _NET_WM_NAME and therefore support unicode.
+ * Handles legacy window name updates (WM_NAME), see also src/window.c,
+ * window_update_name_legacy().
*
*/
int handle_windowname_change_legacy(void *data, xcb_connection_t *conn,
xcb_atom_t atom, xcb_get_property_reply_t
*prop);
+#if 0
/**
* Store the window classes for jumping to them later.
*
xcb_window_t window, xcb_atom_t atom,
xcb_get_property_reply_t *prop);
-
+#endif
/**
* Expose event means we should redraw our windows (= title bar)
*
*/
int handle_expose_event(void *data, xcb_connection_t *conn,
xcb_expose_event_t *event);
-
+#if 0
/**
* Handle client messages (EWMH)
*
int handle_clientleader_change(void *data, xcb_connection_t *conn,
uint8_t state, xcb_window_t window,
xcb_atom_t name, xcb_get_property_reply_t *prop);
+#endif
#endif