*/
int get_unoccupied_x(Workspace *workspace);
+/** See get_unoccupied_x */
+int get_unoccupied_y(Workspace *workspace);
+
/**
* (Re-)draws window decorations for a given Client onto the given
* drawable/graphic context. When in stacking mode, the window decorations
* Renders the given workspace on the given screen
*
*/
-void render_workspace(xcb_connection_t *conn, i3Screen *screen, Workspace *r_ws);
+void render_workspace(xcb_connection_t *conn, Output *output, Workspace *r_ws);
/**
* Renders the whole layout, that is: Go through each screen, each workspace,