* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2013 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* libi3: contains functions which are used by i3 *and* accompanying tools such
* as i3-msg, i3-config-wizard, …
#include <pango/pango.h>
#endif
+#define DEFAULT_DIR_MODE (S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH)
+
/**
* Opaque data structure for storing strings.
*
* there is no more memory available)
*
*/
-void *scalloc(size_t size);
+void *scalloc(size_t num, size_t size);
/**
* Safe-wrapper around realloc which exits if realloc returns NULL (meaning
*/
char *sstrdup(const char *str);
+/**
+ * Safe-wrapper around strndup which exits if strndup returns NULL (meaning that
+ * there is no more memory available)
+ *
+ */
+char *sstrndup(const char *str, size_t size);
+
/**
* Safe-wrapper around asprintf which exits if it returns -1 (meaning that
* there is no more memory available)
*/
int sasprintf(char **strp, const char *fmt, ...);
+/**
+ * Wrapper around correct write which returns -1 (meaning that
+ * write failed) or count (meaning that all bytes were written)
+ *
+ */
+ssize_t writeall(int fd, const void *buf, size_t count);
+
+/**
+ * Safe-wrapper around writeall which exits if it returns -1 (meaning that
+ * write failed)
+ *
+ */
+ssize_t swrite(int fd, const void *buf, size_t count);
+
/**
* Build an i3String from an UTF-8 encoded string.
* Returns the newly-allocated i3String.
*/
i3String *i3string_from_utf8(const char *from_utf8);
+/**
+ * Build an i3String from an UTF-8 encoded string in Pango markup.
+ *
+ */
+i3String *i3string_from_markup(const char *from_markup);
+
/**
* Build an i3String from an UTF-8 encoded string with fixed length.
* To be used when no proper NUL-terminaison is available.
*/
i3String *i3string_from_utf8_with_length(const char *from_utf8, size_t num_bytes);
+/**
+ * Build an i3String from an UTF-8 encoded string in Pango markup with fixed
+ * length.
+ *
+ */
+i3String *i3string_from_markup_with_length(const char *from_markup, size_t num_bytes);
+
/**
* Build an i3String from an UCS-2 encoded string.
* Returns the newly-allocated i3String.
*/
i3String *i3string_from_ucs2(const xcb_char2b_t *from_ucs2, size_t num_glyphs);
+/**
+ * Copies the given i3string.
+ * Note that this will not free the source string.
+ */
+i3String *i3string_copy(i3String *str);
+
/**
* Free an i3String.
*
*/
size_t i3string_get_num_bytes(i3String *str);
+/**
+ * Whether the given i3String is in Pango markup.
+ */
+bool i3string_is_markup(i3String *str);
+
+/**
+ * Set whether the i3String should use Pango markup.
+ */
+void i3string_set_markup(i3String *str, bool is_markup);
+
+/**
+ * Escape pango markup characters in the given string.
+ */
+i3String *i3string_escape_markup(i3String *str);
+
/**
* Returns the number of glyphs in an i3String.
*
/**
* Loads a font for usage, also getting its height. If fallback is true,
- * the fonts 'fixed' or '-misc-*' will be loaded instead of exiting.
+ * the fonts 'fixed' or '-misc-*' will be loaded instead of exiting. If any
+ * font was previously loaded, it will be freed.
*
*/
i3Font load_font(const char *pattern, const bool fallback);
void set_font(i3Font *font);
/**
- * Frees the resources taken by the current font.
+ * Frees the resources taken by the current font. If no font was previously
+ * loaded, it simply returns.
*
*/
void free_font(void);
*/
void set_font_colors(xcb_gcontext_t gc, uint32_t foreground, uint32_t background);
+/**
+ * Returns true if and only if the current font is a pango font.
+ *
+ */
+bool font_is_pango(void);
+
/**
* Draws text onto the specified X drawable (normally a pixmap) at the
* specified coordinates (from the top left corner of the leftmost, uppermost
*
*/
int logical_px(const int logical);
+
+/**
+ * This function resolves ~ in pathnames.
+ * It may resolve wildcards in the first part of the path, but if no match
+ * or multiple matches are found, it just returns a copy of path as given.
+ *
+ */
+char *resolve_tilde(const char *path);
+
+/**
+ * Get the path of the first configuration file found. If override_configpath
+ * is specified, that path is returned and saved for further calls. Otherwise,
+ * checks the home directory first, then the system directory first, always
+ * taking into account the XDG Base Directory Specification ($XDG_CONFIG_HOME,
+ * $XDG_CONFIG_DIRS)
+ *
+ */
+char *get_config_path(const char *override_configpath, bool use_system_paths);
+
+#if !defined(__sun)
+/**
+ * Emulates mkdir -p (creates any missing folders)
+ *
+ */
+int mkdirp(const char *path, mode_t mode);
+#endif