-/*
- * mouse.h
- *
- * Ullrich von Bassewitz, 24.04.1999
- */
+/*****************************************************************************/
+/* */
+/* mouse.h */
+/* */
+/* Mouse API */
+/* */
+/* */
+/* */
+/* (C) 2003-2009, Ullrich von Bassewitz */
+/* Roemerstrasse 52 */
+/* D-70794 Filderstadt */
+/* EMail: uz@cc65.org */
+/* */
+/* */
+/* */
+/* */
+/* This software is provided 'as-is', without any expressed or implied */
+/* warranty. In no event will the authors be held liable for any damages */
+/* arising from the use of this software. */
+/* */
+/* Permission is granted to anyone to use this software for any purpose, */
+/* including commercial applications, and to alter it and redistribute it */
+/* freely, subject to the following restrictions: */
+/* */
+/* 1. The origin of this software must not be misrepresented; you must not */
+/* claim that you wrote the original software. If you use this software */
+/* in a product, an acknowledgment in the product documentation would be */
+/* appreciated but is not required. */
+/* 2. Altered source versions must be plainly marked as such, and must not */
+/* be misrepresented as being the original software. */
+/* 3. This notice may not be removed or altered from any source */
+/* distribution. */
+/* */
+/*****************************************************************************/
-/* Define __MOUSE__ for systems that support a proportional mouse */
-#ifdef __C64__
-# define __MOUSE__
-#endif
-#ifdef __C128__
-# define __MOUSE__
-#endif
+/*****************************************************************************/
+/* Definitions */
+/*****************************************************************************/
-void __fastcall__ mouse_init (unsigned char port, unsigned char sprite);
-/* Setup the mouse interrupt handler. If the sprite value is != zero, the
- * mouse routines will manage the sprite with this number. That means, it
- * is moved if the mouse is moved (provided that the mouse cursor is visible),
- * and switch on and off in the show and hide functions.
- * The port parameter gives the joystick port used for the mouse and is only
- * needed to read the mouse button state.
- * After calling this function, the mouse is invisble, the cursor is placed
- * at 0/0 (upper left corner), and the bounding box is reset to cover the
- * whole screen. Call mouse_show once to make the mouse cursor visible.
- */
+/* Error codes */
+#define MOUSE_ERR_OK 0 /* No error */
+#define MOUSE_ERR_NO_DRIVER 1 /* No driver available */
+#define MOUSE_ERR_CANNOT_LOAD 2 /* Error loading driver */
+#define MOUSE_ERR_INV_DRIVER 3 /* Invalid driver */
+#define MOUSE_ERR_NO_DEVICE 4 /* Mouse hardware not found */
+#define MOUSE_ERR_INV_IOCTL 5 /* Invalid ioctl code */
+
+/* Mouse button masks */
+#define MOUSE_BTN_LEFT 0x10
+#define MOUSE_BTN_RIGHT 0x01
+
+/* Structure containing the mouse coordinates */
+struct mouse_pos {
+ int x;
+ int y;
+};
+
+/* Structure containing information about the mouse */
+struct mouse_info {
+ struct mouse_pos pos; /* Mouse position */
+ unsigned char buttons; /* Mouse button mask */
+};
-void mouse_done (void);
-/* Disable the mouse, remove the interrupt handler. This function MUST be
- * called before terminating the program, otherwise odd things may happen.
- * If in doubt, install an exit handler (using atexit) that calls this
- * function.
+/* Structure used for getbox/setbox */
+struct mouse_box {
+ int minx;
+ int miny;
+ int maxx;
+ int maxy;
+};
+
+/* Structure containing mouse callback functions. These functions are declared
+ * in C notation here, but they cannot be C functions (at least not easily),
+ * since they may be called from within an interrupt.
*/
+struct mouse_callbacks {
+
+ void (*hide) (void);
+ /* Hide the mouse cursor. */
+
+ void (*show) (void);
+ /* Show the mouse cursor */
+
+ void __fastcall__ (*movex) (int x);
+ /* Move the mouse cursor to the new X coordinate. This function is called,
+ * even when the cursor is currently invisible.
+ */
+
+ void __fastcall__ (*movey) (int y);
+ /* Move the mouse cursor to the new Y coordinate. This function is called,
+ * even when the cursor is currently invisible.
+ */
+};
+
+/* The default mouse callbacks */
+extern const struct mouse_callbacks mouse_def_callbacks;
+
+/* The name of the standard mouse driver for a platform */
+extern const char mouse_stddrv[];
+
-void mouse_hide (void);
-/* Hide the mouse. This function doesn't do anything visible if no sprite is
- * used. The function manages a counter and may be called more than once.
- * For each call to mouse_hide there must be a call to mouse_show to make
+
+/*****************************************************************************/
+/* Functions */
+/*****************************************************************************/
+
+
+
+unsigned char __fastcall__ mouse_load_driver (const struct mouse_callbacks* c,
+ const char* driver);
+/* Load and install a mouse driver, return an error code. */
+
+unsigned char __fastcall__ mouse_unload (void);
+/* Uninstall, then unload the currently loaded driver. */
+
+unsigned char __fastcall__ mouse_install (const struct mouse_callbacks* c,
+ void* driver);
+/* Install an already loaded driver. Returns an error code. */
+
+unsigned char __fastcall__ mouse_uninstall (void);
+/* Uninstall the currently loaded driver. Returns an error code. */
+
+const char* __fastcall__ mouse_geterrormsg (unsigned char code);
+/* Get an error message describing the error in code. */
+
+void __fastcall__ mouse_hide (void);
+/* Hide the mouse. The function manages a counter and may be called more than
+ * once. For each call to mouse_hide there must be a call to mouse_show to make
* the mouse visible again.
*/
-void mouse_show (void);
-/* Show the mouse. This function doesn't do anything visible if no sprite is
- * used. See mouse_hide for more information.
- */
+void __fastcall__ mouse_show (void);
+/* Show the mouse. See mouse_hide for more information. */
-void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
+void __fastcall__ mouse_setbox (const struct mouse_box* box);
/* Set the bounding box for the mouse pointer movement. The mouse X and Y
* coordinates will never go outside the given box.
* NOTE: The function does *not* check if the mouse is currently inside the
* - Show the mouse again.
*
* NOTE2: When setting the box to something that is larger than the actual
- * screen, the positioning of the mouse cursor will fail. If such margins
+ * screen, the positioning of the mouse cursor can fail. If such margins
* are really what you want, you have to use your own cursor routines.
*/
+void __fastcall__ mouse_getbox (struct mouse_box* box);
+/* Get the current bounding box for the mouse pointer movement. */
+
void __fastcall__ mouse_move (int x, int y);
/* Set the mouse cursor to the given position. If a mouse cursor is defined
* and currently visible, the mouse cursor is also moved.
* inside the bounding box.
*/
-void mouse_info (void);
-/* Hmmm...
+unsigned char __fastcall__ mouse_buttons (void);
+/* Return a bit mask encoding the states of the mouse buttons. Use the
+ * MOUSE_BTN_XXX flags to decode a specific button.
+ */
+
+void __fastcall__ mouse_pos (struct mouse_pos* pos);
+/* Return the current mouse position */
+
+void __fastcall__ mouse_info (struct mouse_info* info);
+/* Return the state of the mouse buttons and the position of the mouse */
+
+unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data);
+/* Call the driver specific ioctl function. NON PORTABLE! Returns an error
+ * code.
*/