* assigning a workspace to each RandR output.
*
*/
-void tree_init();
+void tree_init(xcb_get_geometry_reply_t *geometry);
/**
* Opens an empty container in the current container
*
*/
-Con *tree_open_con(Con *con);
+Con *tree_open_con(Con *con, i3Window *window);
/**
* Splits (horizontally or vertically) the given container by creating a new
* Closes the current container using tree_close().
*
*/
-void tree_close_con();
+void tree_close_con(kill_window_t kill_window);
/**
* Changes focus in the given way (next/previous) and given orientation
void tree_next(char way, orientation_t orientation);
/**
- * Moves the current container in the given way (next/previous) and given
- * orientation (horizontal/vertical).
+ * Closes the given container including all children.
+ * Returns true if the container was killed or false if just WM_DELETE was sent
+ * and the window is expected to kill itself.
+ *
+ * The dont_kill_parent flag is specified when the function calls itself
+ * recursively while deleting a containers children.
+ *
+ * The force_set_focus flag is specified in the case of killing a floating
+ * window: tree_close() will be invoked for the CT_FLOATINGCON (the parent
+ * container) and focus should be set there.
*
*/
-void tree_move(char way, orientation_t orientation);
+bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus);
/**
- * Closes the given container including all children
+ * Loads tree from ~/.i3/_restart.json (used for in-place restarts).
*
*/
-void tree_close(Con *con, bool kill_window);
+bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry);
/**
- * Loads tree from ~/.i3/_restart.json (used for in-place restarts).
+ * tree_flatten() removes pairs of redundant split containers, e.g.:
+ * [workspace, horizontal]
+ * [v-split] [child3]
+ * [h-split]
+ * [child1] [child2]
+ * In this example, the v-split and h-split container are redundant.
+ * Such a situation can be created by moving containers in a direction which is
+ * not the orientation of their parent container. i3 needs to create a new
+ * split container then and if you move containers this way multiple times,
+ * redundant chains of split-containers can be the result.
*
*/
-bool tree_restore();
+void tree_flatten(Con *child);
#endif