* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* workspace.c: Modifying workspaces, accessing them, moving containers to
* workspaces.
*
*/
-#ifndef I3_WORKSPACE_H
-#define I3_WORKSPACE_H
+#pragma once
+
+#include <config.h>
#include "data.h"
#include "tree.h"
#include "randr.h"
+/* We use NET_WM_DESKTOP_NONE for cases where we cannot determine the EWMH
+ * desktop index for a window. We cannot use a negative value like -1 since we
+ * need to use uint32_t as we actually need the full range of it. This is
+ * technically dangerous, but it's safe to assume that we will never have more
+ * than 4294967279 workspaces open at a time. */
+#define NET_WM_DESKTOP_NONE 0xFFFFFFF0
+#define NET_WM_DESKTOP_ALL 0xFFFFFFFF
+
/**
* Returns a pointer to the workspace with the given number (starting at 0),
* creating the workspace if necessary (by allocating the necessary amount of
*/
Con *workspace_get(const char *num, bool *created);
-/*
- * Returns a pointer to a new workspace in the given output. The workspace
- * is created attached to the tree hierarchy through the given content
- * container.
+/**
+ * Extracts workspace names from keybindings (e.g. “web” from “bindsym $mod+1
+ * workspace web”), so that when an output needs a workspace, i3 can start with
+ * the first configured one. Needs to be called before reorder_bindings() so
+ * that the config-file order is used, not the i3-internal order.
*
*/
-Con *create_workspace_on_output(Output *output, Con *content);
+void extract_workspace_names_from_bindings(void);
-#if 0
/**
- * Sets the name (or just its number) for the given workspace. This has to
- * be called for every workspace as the rendering function
- * (render_internal_bar) relies on workspace->name and workspace->name_len
- * being ready-to-use.
+ * Returns a pointer to a new workspace in the given output. The workspace
+ * is created attached to the tree hierarchy through the given content
+ * container.
*
*/
-void workspace_set_name(Workspace *ws, const char *name);
-#endif
+Con *create_workspace_on_output(Output *output, Con *content);
/**
* Returns true if the workspace is currently visible. Especially important for
* Returns the next workspace.
*
*/
-Con* workspace_next(void);
+Con *workspace_next(void);
/**
* Returns the previous workspace.
*
*/
-Con* workspace_prev(void);
+Con *workspace_prev(void);
/**
* Returns the next workspace on the same output
*
*/
-Con* workspace_next_on_output(void);
+Con *workspace_next_on_output(void);
/**
* Returns the previous workspace on the same output
*
*/
-Con* workspace_prev_on_output(void);
+Con *workspace_prev_on_output(void);
/**
* Focuses the previously focused workspace.
*/
void workspace_back_and_forth(void);
+/**
+ * Returns the previously focused workspace con, or NULL if unavailable.
+ *
+ */
+Con *workspace_back_and_forth_get(void);
#if 0
/**
*/
Con *workspace_attach_to(Con *ws);
-#endif
+/**
+ * Creates a new container and re-parents all of children from the given
+ * workspace into it.
+ *
+ * The container inherits the layout from the workspace.
+ */
+Con *workspace_encapsulate(Con *ws);
+
+/**
+ * Move the given workspace to the specified output.
+ * This returns true if and only if moving the workspace was successful.
+ *
+ */
+bool workspace_move_to_output(Con *ws, const char *output);