* render.c). Basically a big state machine.
*
*/
-#ifndef I3_X_H
-#define I3_X_H
+#pragma once
/** Stores the X11 window ID of the currently focused window */
extern xcb_window_t focused_id;
* Raises the specified container in the internal stack of X windows. The
* next call to x_push_changes() will make the change visible in X11.
*
- * If above_all is true, the X11 window will be raised to the top
- * of the stack. This should only be used for precisely one fullscreen
- * window per output.
- *
*/
-void x_raise_con(Con *con, bool above_all);
+void x_raise_con(Con *con);
/**
* Sets the WM_NAME property (so, no UTF8, but used only for debugging anyways)
*/
void x_set_name(Con *con, const char *name);
+/**
+ * Set up the SHMLOG_PATH atom.
+ *
+ */
+void update_shmlog_atom(void);
+
/**
* Sets up i3 specific atoms (I3_SOCKET_PATH and I3_CONFIG_PATH)
*
*
*/
void x_mask_event_mask(uint32_t mask);
-
-#endif