# PROP Intermediate_Dir "Debug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Intermediate_Dir "SDebug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# End Source File
# Begin Source File
+SOURCE=..\..\include\ac\bytes.h
+# End Source File
+# Begin Source File
+
SOURCE="..\..\include\getopt-compat.h"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\..\include\lutil_lockf.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\include\lutil_md5.h
# End Source File
# Begin Source File