# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\Release"
-# PROP Intermediate_Dir "Release\liblutil"
+# PROP Output_Dir "..\..\Release"
+# PROP Intermediate_Dir "..\..\Release\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\Release\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\..\Release\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\Debug"
-# PROP Intermediate_Dir "Debug\liblutil"
+# PROP Output_Dir "..\..\Debug"
+# PROP Intermediate_Dir "..\..\Debug\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\Debug\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\..\Debug\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\SDebug"
-# PROP Intermediate_Dir "SDebug\liblutil"
+# PROP Output_Dir "..\..\SDebug"
+# PROP Intermediate_Dir "..\..\SDebug\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\olutil32.lib"
-# ADD LIB32 /nologo /out:"..\SDebug\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\..\SDebug\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\SRelease"
-# PROP Intermediate_Dir "SRelease\liblutil"
+# PROP Output_Dir "..\..\SRelease"
+# PROP Intermediate_Dir "..\..\SRelease\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\olutil32.lib"
-# ADD LIB32 /nologo /out:"..\SRelease\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\..\SRelease\olutil32.lib"
!ENDIF
# Name "liblutil - Win32 Single Release"
# Begin Source File
+SOURCE=.\authpasswd.c
+# End Source File
+# Begin Source File
+
SOURCE=.\base64.c
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\entropy.c
+# End Source File
+# Begin Source File
+
SOURCE="..\..\include\getopt-compat.h"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\..\include\lutil_ldap.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\include\lutil_lockf.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\nt_err.c
-# End Source File
-# Begin Source File
-
SOURCE=.\ntservice.c
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\sasl.c
+# End Source File
+# Begin Source File
+
SOURCE=.\sha1.c
# End Source File
# Begin Source File
!IF "$(CFG)" == "liblutil - Win32 Release"
# Begin Custom Build - Building slapd message file
-IntDir=.\Release\liblutil
+IntDir=.\..\..\Release\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# Begin Custom Build - Building slapd message file
-IntDir=.\Debug\liblutil
+IntDir=.\..\..\Debug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
# Begin Custom Build - Building slapd message file
-IntDir=.\SDebug\liblutil
+IntDir=.\..\..\SDebug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
# Begin Custom Build - Building slapd message file
-IntDir=.\SRelease\liblutil
+IntDir=.\..\..\SRelease\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"